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authorKristian Høgsberg <[email protected]>2014-08-15 15:59:59 -0700
committerKristian Høgsberg <[email protected]>2014-08-15 16:09:11 -0700
commit14c1a2a94c3d7c0ba375d2b0953b025112b21392 (patch)
tree857854d87e8359f1a930716da211785f9431b8b7
parent1e1d2857011cce13c1d67eec6711381debcd26f3 (diff)
i965: Guard access to gl_Layer by extension #ifdef
Only assign gl_Layer if we have GL_AMD_vertex_shader_layer. Gen6 doesn't (currently) have that extension, but it also doesn't support layered rendering. Signed-off-by: Kristian Høgsberg <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Jordan Justen <[email protected]> Tested-by: Jordan Justen <[email protected]>
-rw-r--r--src/mesa/drivers/dri/i965/brw_meta_fast_clear.c2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_meta_fast_clear.c b/src/mesa/drivers/dri/i965/brw_meta_fast_clear.c
index c6540f20a07..5f3817bd978 100644
--- a/src/mesa/drivers/dri/i965/brw_meta_fast_clear.c
+++ b/src/mesa/drivers/dri/i965/brw_meta_fast_clear.c
@@ -97,7 +97,9 @@ brw_bind_rep_write_shader(struct brw_context *brw, float *color)
"uniform int layer;\n"
"void main()\n"
"{\n"
+ "#ifdef GL_AMD_vertex_shader_layer\n"
" gl_Layer = gl_InstanceID;\n"
+ "#endif\n"
" gl_Position = position;\n"
"}\n";
const char *fs_source =