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authorBryan Cain <[email protected]>2011-07-27 15:45:16 -0500
committerBryan Cain <[email protected]>2011-08-01 17:59:10 -0500
commit10d31cb307f90a08fafed5c67945ffe53d279940 (patch)
treeeaf8a655db202ed1bb34017bf1b577751ca1fdc7
parent3354a5b56398f90fc36ab14b6444aae27b50e859 (diff)
glsl_to_tgsi: lower all ir_quadop_vector expressions
Unlike Mesa IR, TGSI doesn't have a SWZ opcode.
-rw-r--r--src/mesa/state_tracker/st_glsl_to_tgsi.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
index 6039488f26b..0cbfc943a05 100644
--- a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
+++ b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
@@ -4825,7 +4825,7 @@ st_link_shader(struct gl_context *ctx, struct gl_shader_program *prog)
progress = do_common_optimization(ir, true, options->MaxUnrollIterations) || progress;
- progress = lower_quadop_vector(ir, true) || progress;
+ progress = lower_quadop_vector(ir, false) || progress;
if (options->EmitNoIfs) {
progress = lower_discard(ir) || progress;