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authorEdward O'Callaghan <[email protected]>2015-08-29 18:31:09 +1000
committerMarek Olšák <[email protected]>2015-08-30 11:41:14 +0200
commit0d19dc302f21d00b88ccb7b70e5a110d17ea4fdf (patch)
treeb77338417a05e7e396a365407ade7619b0415722
parent3eed81a97b2fa1f98a2ae577b8b6e04cb144f31a (diff)
r600g: Use TGSI parse results instead of manually exfiltrating
This makes better use of the work that the TGSI API has done for us. Signed-off-by: Edward O'Callaghan <[email protected]> Signed-off-by: Marek Olšák <[email protected]>
-rw-r--r--src/gallium/drivers/r600/r600_shader.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gallium/drivers/r600/r600_shader.c b/src/gallium/drivers/r600/r600_shader.c
index a265fb81225..b7d7828a9c2 100644
--- a/src/gallium/drivers/r600/r600_shader.c
+++ b/src/gallium/drivers/r600/r600_shader.c
@@ -1839,7 +1839,7 @@ static int r600_shader_from_tgsi(struct r600_context *rctx,
shader->indirect_files = ctx.info.indirect_files;
indirect_gprs = ctx.info.indirect_files & ~(1 << TGSI_FILE_CONSTANT);
tgsi_parse_init(&ctx.parse, tokens);
- ctx.type = ctx.parse.FullHeader.Processor.Processor;
+ ctx.type = ctx.info.processor;
shader->processor_type = ctx.type;
ctx.bc->type = shader->processor_type;