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authorIago Toral Quiroga <[email protected]>2015-04-24 11:14:17 +0200
committerSamuel Iglesias Gonsalvez <[email protected]>2015-07-14 07:04:04 +0200
commit0b1111d985714816fad20c99b4e6ea762df17b46 (patch)
treed546201d1950b1738d0573a07535c7cf0f54c374
parent5360ff30c4de966422fde6a574e3959c81bf5037 (diff)
glsl: Don't do constant propagation on buffer variables
Since the backing storage for these is shared we cannot ensure that the value won't change by writes from other threads. Normally SSBO accesses are not guaranteed to be syncronized with other threads, except when memoryBarrier is used. So, we might be able to optimize some SSBO accesses, but for now we always take the safe path and emit the SSBO access. Reviewed-by: Jordan Justen <[email protected]>
-rw-r--r--src/glsl/opt_constant_propagation.cpp8
1 files changed, 8 insertions, 0 deletions
diff --git a/src/glsl/opt_constant_propagation.cpp b/src/glsl/opt_constant_propagation.cpp
index 90cc0c89b65..10be8e800ff 100644
--- a/src/glsl/opt_constant_propagation.cpp
+++ b/src/glsl/opt_constant_propagation.cpp
@@ -444,6 +444,14 @@ ir_constant_propagation_visitor::add_constant(ir_assignment *ir)
if (!deref->var->type->is_vector() && !deref->var->type->is_scalar())
return;
+ /* We can't do copy propagation on buffer variables, since the underlying
+ * memory storage is shared across multiple threads we can't be sure that
+ * the variable value isn't modified between this assignment and the next
+ * instruction where its value is read.
+ */
+ if (deref->var->data.mode == ir_var_shader_storage)
+ return;
+
entry = new(this->mem_ctx) acp_entry(deref->var, ir->write_mask, constant);
this->acp->push_tail(entry);
}