diff options
author | Kenneth Graunke <[email protected]> | 2015-12-01 21:27:38 -0800 |
---|---|---|
committer | Kenneth Graunke <[email protected]> | 2015-12-02 15:23:01 -0800 |
commit | 043d4275388ddb5d45f52344a2e3a5e366c91f19 (patch) | |
tree | 9a23283ed03d76dbba1456cd671c4860213c5681 | |
parent | b6d4f051a5b2fbead793939cd2e9eb7a83c935ee (diff) |
i965: Add INTEL_DEBUG=perf information for GS recompiles.
Surprisingly, this didn't exist at all.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Topi Pohjolainen <[email protected]>
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_gs.c | 58 |
1 files changed, 58 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_gs.c b/src/mesa/drivers/dri/i965/brw_gs.c index 02e6a8f984c..edb52ac44b7 100644 --- a/src/mesa/drivers/dri/i965/brw_gs.c +++ b/src/mesa/drivers/dri/i965/brw_gs.c @@ -37,6 +37,44 @@ #include "glsl/ir_uniform.h" static void +brw_gs_debug_recompile(struct brw_context *brw, + struct gl_shader_program *shader_prog, + const struct brw_gs_prog_key *key) +{ + struct brw_cache_item *c = NULL; + const struct brw_gs_prog_key *old_key = NULL; + bool found = false; + + perf_debug("Recompiling geometry shader for program %d\n", + shader_prog->Name); + + for (unsigned int i = 0; i < brw->cache.size; i++) { + for (c = brw->cache.items[i]; c; c = c->next) { + if (c->cache_id == BRW_CACHE_GS_PROG) { + old_key = c->key; + + if (old_key->program_string_id == key->program_string_id) + break; + } + } + if (c) + break; + } + + if (!c) { + perf_debug(" Didn't find previous compile in the shader cache for " + "debug\n"); + return; + } + + found |= brw_debug_recompile_sampler_key(brw, &old_key->tex, &key->tex); + + if (!found) { + perf_debug(" Something else\n"); + } +} + +static void assign_gs_binding_table_offsets(const struct brw_device_info *devinfo, const struct gl_shader_program *shader_prog, const struct gl_program *prog, @@ -63,6 +101,9 @@ brw_codegen_gs_prog(struct brw_context *brw, struct gl_shader *shader = prog->_LinkedShaders[MESA_SHADER_GEOMETRY]; struct brw_stage_state *stage_state = &brw->gs.base; struct brw_gs_prog_data prog_data; + bool start_busy = false; + double start_time = 0; + memset(&prog_data, 0, sizeof(prog_data)); assign_gs_binding_table_offsets(brw->intelScreen->devinfo, prog, @@ -77,6 +118,7 @@ brw_codegen_gs_prog(struct brw_context *brw, * every uniform is a float which gets padded to the size of a vec4. */ struct gl_shader *gs = prog->_LinkedShaders[MESA_SHADER_GEOMETRY]; + struct brw_shader *bgs = (struct brw_shader *) gs; int param_count = gp->program.Base.nir->num_uniforms; if (!compiler->scalar_stage[MESA_SHADER_GEOMETRY]) param_count *= 4; @@ -107,6 +149,11 @@ brw_codegen_gs_prog(struct brw_context *brw, if (INTEL_DEBUG & DEBUG_SHADER_TIME) st_index = brw_get_shader_time_index(brw, prog, NULL, ST_GS); + if (unlikely(brw->perf_debug)) { + start_busy = brw->batch.last_bo && drm_intel_bo_busy(brw->batch.last_bo); + start_time = get_time(); + } + void *mem_ctx = ralloc_context(NULL); unsigned program_size; char *error_str; @@ -119,6 +166,17 @@ brw_codegen_gs_prog(struct brw_context *brw, return false; } + if (unlikely(brw->perf_debug)) { + if (bgs->compiled_once) { + brw_gs_debug_recompile(brw, prog, key); + } + if (start_busy && !drm_intel_bo_busy(brw->batch.last_bo)) { + perf_debug("GS compile took %.03f ms and stalled the GPU\n", + (get_time() - start_time) * 1000); + } + bgs->compiled_once = true; + } + /* Scratch space is used for register spilling */ if (prog_data.base.base.total_scratch) { brw_get_scratch_bo(brw, &stage_state->scratch_bo, |