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authorRoland Scheidegger <[email protected]>2016-01-02 04:59:16 +0100
committerRoland Scheidegger <[email protected]>2016-01-13 03:34:09 +0100
commit0298f5aca761da1fdb7ded4d8943b2a7f9f4b36f (patch)
tree4b6dd3375261086f0ecc1fa4e81c6db0ee816c09
parent9422999e4041d4e984acbd2f44813d5928d20f18 (diff)
llvmpipe: add sse code for fixed position calculation
This is quite a few less instructions, albeit still do the 2 64bit muls with scalar c code (they'd need way more shuffles, plus fixup for the signed mul so it totally doesn't seem worth it - x86 can do 32x32->64bit signed scalar muls natively just fine after all (even on 32bit). (This still doesn't have a very measurable performance impact in reality, although profiler seems to say time spent in setup indeed has gone down by 10% or so overall. Maybe good for a 3% or so improvement in openarena.) Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Jose Fonseca <[email protected]>
-rw-r--r--src/gallium/drivers/llvmpipe/lp_setup_tri.c58
1 files changed, 50 insertions, 8 deletions
diff --git a/src/gallium/drivers/llvmpipe/lp_setup_tri.c b/src/gallium/drivers/llvmpipe/lp_setup_tri.c
index 358da442ea7..6914882e637 100644
--- a/src/gallium/drivers/llvmpipe/lp_setup_tri.c
+++ b/src/gallium/drivers/llvmpipe/lp_setup_tri.c
@@ -68,11 +68,11 @@ fixed_to_float(int a)
struct fixed_position {
int32_t x[4];
int32_t y[4];
- int64_t area;
int32_t dx01;
int32_t dy01;
int32_t dx20;
int32_t dy20;
+ int64_t area;
};
@@ -966,29 +966,71 @@ static void retry_triangle_ccw( struct lp_setup_context *setup,
/**
* Calculate fixed position data for a triangle
+ * It is unfortunate we need to do that here (as we need area
+ * calculated in fixed point), as there's quite some code duplication
+ * to what is done in the jit setup prog.
*/
static inline void
-calc_fixed_position( struct lp_setup_context *setup,
- struct fixed_position* position,
- const float (*v0)[4],
- const float (*v1)[4],
- const float (*v2)[4])
+calc_fixed_position(struct lp_setup_context *setup,
+ struct fixed_position* position,
+ const float (*v0)[4],
+ const float (*v1)[4],
+ const float (*v2)[4])
{
+ /*
+ * The rounding may not be quite the same with PIPE_ARCH_SSE
+ * (util_iround right now only does nearest/even on x87,
+ * otherwise nearest/away-from-zero).
+ * Both should be acceptable, I think.
+ */
+#if defined(PIPE_ARCH_SSE)
+ __m128d v0r, v1r, v2r;
+ __m128 vxy0xy2, vxy1xy0;
+ __m128i vxy0xy2i, vxy1xy0i;
+ __m128i dxdy0120, x0x2y0y2, x1x0y1y0, x0120, y0120;
+ __m128 pix_offset = _mm_set1_ps(setup->pixel_offset);
+ __m128 fixed_one = _mm_set1_ps((float)FIXED_ONE);
+ v0r = _mm_load_sd((const double *)v0[0]);
+ v1r = _mm_load_sd((const double *)v1[0]);
+ v2r = _mm_load_sd((const double *)v2[0]);
+ vxy0xy2 = (__m128)_mm_unpacklo_pd(v0r, v2r);
+ vxy1xy0 = (__m128)_mm_unpacklo_pd(v1r, v0r);
+ vxy0xy2 = _mm_sub_ps(vxy0xy2, pix_offset);
+ vxy1xy0 = _mm_sub_ps(vxy1xy0, pix_offset);
+ vxy0xy2 = _mm_mul_ps(vxy0xy2, fixed_one);
+ vxy1xy0 = _mm_mul_ps(vxy1xy0, fixed_one);
+ vxy0xy2i = _mm_cvtps_epi32(vxy0xy2);
+ vxy1xy0i = _mm_cvtps_epi32(vxy1xy0);
+ dxdy0120 = _mm_sub_epi32(vxy0xy2i, vxy1xy0i);
+ _mm_store_si128((__m128i *)&position->dx01, dxdy0120);
+ /*
+ * For the mul, would need some more shuffles, plus emulation
+ * for the signed mul (without sse41), so don't bother.
+ */
+ x0x2y0y2 = _mm_shuffle_epi32(vxy0xy2i, _MM_SHUFFLE(3,1,2,0));
+ x1x0y1y0 = _mm_shuffle_epi32(vxy1xy0i, _MM_SHUFFLE(3,1,2,0));
+ x0120 = _mm_unpacklo_epi32(x0x2y0y2, x1x0y1y0);
+ y0120 = _mm_unpackhi_epi32(x0x2y0y2, x1x0y1y0);
+ _mm_store_si128((__m128i *)&position->x[0], x0120);
+ _mm_store_si128((__m128i *)&position->y[0], y0120);
+
+#else
position->x[0] = subpixel_snap(v0[0][0] - setup->pixel_offset);
position->x[1] = subpixel_snap(v1[0][0] - setup->pixel_offset);
position->x[2] = subpixel_snap(v2[0][0] - setup->pixel_offset);
- position->x[3] = 0;
+ position->x[3] = 0; // should be unused
position->y[0] = subpixel_snap(v0[0][1] - setup->pixel_offset);
position->y[1] = subpixel_snap(v1[0][1] - setup->pixel_offset);
position->y[2] = subpixel_snap(v2[0][1] - setup->pixel_offset);
- position->y[3] = 0;
+ position->y[3] = 0; // should be unused
position->dx01 = position->x[0] - position->x[1];
position->dy01 = position->y[0] - position->y[1];
position->dx20 = position->x[2] - position->x[0];
position->dy20 = position->y[2] - position->y[0];
+#endif
position->area = IMUL64(position->dx01, position->dy20) -
IMUL64(position->dx20, position->dy01);