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authorIan Romanick <[email protected]>2018-05-23 11:33:51 -0700
committerIan Romanick <[email protected]>2018-07-02 16:17:19 -0700
commitfb6dc8e8945117cfc9f8e1d8a5f27137a6bb902d (patch)
treece506138a5179895613939eb69e241937eec7397
parent8e38947f6c3cabab46660ae64945ad54b2ae0de4 (diff)
intel/compiler: Silence unused parameter warnings brw_nir.c
src/intel/compiler/brw_nir.c: In function ‘brw_nir_lower_vue_outputs’: src/intel/compiler/brw_nir.c:464:32: warning: unused parameter ‘is_scalar’ [-Wunused-parameter] bool is_scalar) ^~~~~~~~~ src/intel/compiler/brw_nir.c: In function ‘lower_bit_size_callback’: src/intel/compiler/brw_nir.c:610:57: warning: unused parameter ‘data’ [-Wunused-parameter] lower_bit_size_callback(const nir_alu_instr *alu, void *data) ^~~~ Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Caio Marcelo de Oliveira Filho <[email protected]>
-rw-r--r--src/intel/compiler/brw_nir.c5
-rw-r--r--src/intel/compiler/brw_nir.h2
-rw-r--r--src/intel/compiler/brw_shader.cpp2
-rw-r--r--src/intel/compiler/brw_vec4.cpp2
-rw-r--r--src/intel/compiler/brw_vec4_gs_visitor.cpp2
5 files changed, 6 insertions, 7 deletions
diff --git a/src/intel/compiler/brw_nir.c b/src/intel/compiler/brw_nir.c
index f4aee3d41ee..f2553519fac 100644
--- a/src/intel/compiler/brw_nir.c
+++ b/src/intel/compiler/brw_nir.c
@@ -460,8 +460,7 @@ brw_nir_lower_fs_inputs(nir_shader *nir,
}
void
-brw_nir_lower_vue_outputs(nir_shader *nir,
- bool is_scalar)
+brw_nir_lower_vue_outputs(nir_shader *nir)
{
nir_foreach_variable(var, &nir->outputs) {
var->data.driver_location = var->data.location;
@@ -593,7 +592,7 @@ brw_nir_optimize(nir_shader *nir, const struct brw_compiler *compiler,
}
static unsigned
-lower_bit_size_callback(const nir_alu_instr *alu, void *data)
+lower_bit_size_callback(const nir_alu_instr *alu, UNUSED void *data)
{
assert(alu->dest.dest.is_ssa);
if (alu->dest.dest.ssa.bit_size != 16)
diff --git a/src/intel/compiler/brw_nir.h b/src/intel/compiler/brw_nir.h
index 03f52da08e5..19442b47eae 100644
--- a/src/intel/compiler/brw_nir.h
+++ b/src/intel/compiler/brw_nir.h
@@ -109,7 +109,7 @@ void brw_nir_lower_tes_inputs(nir_shader *nir, const struct brw_vue_map *vue);
void brw_nir_lower_fs_inputs(nir_shader *nir,
const struct gen_device_info *devinfo,
const struct brw_wm_prog_key *key);
-void brw_nir_lower_vue_outputs(nir_shader *nir, bool is_scalar);
+void brw_nir_lower_vue_outputs(nir_shader *nir);
void brw_nir_lower_tcs_outputs(nir_shader *nir, const struct brw_vue_map *vue,
GLenum tes_primitive_mode);
void brw_nir_lower_fs_outputs(nir_shader *nir);
diff --git a/src/intel/compiler/brw_shader.cpp b/src/intel/compiler/brw_shader.cpp
index 2dae827523f..804573fc631 100644
--- a/src/intel/compiler/brw_shader.cpp
+++ b/src/intel/compiler/brw_shader.cpp
@@ -1195,7 +1195,7 @@ brw_compile_tes(const struct brw_compiler *compiler,
nir = brw_nir_apply_sampler_key(nir, compiler, &key->tex, is_scalar);
brw_nir_lower_tes_inputs(nir, input_vue_map);
- brw_nir_lower_vue_outputs(nir, is_scalar);
+ brw_nir_lower_vue_outputs(nir);
nir = brw_postprocess_nir(nir, compiler, is_scalar);
brw_compute_vue_map(devinfo, &prog_data->base.vue_map,
diff --git a/src/intel/compiler/brw_vec4.cpp b/src/intel/compiler/brw_vec4.cpp
index 44cb89c6e51..2e9ec6f5ef3 100644
--- a/src/intel/compiler/brw_vec4.cpp
+++ b/src/intel/compiler/brw_vec4.cpp
@@ -2827,7 +2827,7 @@ brw_compile_vs(const struct brw_compiler *compiler, void *log_data,
prog_data->double_inputs_read = shader->info.vs.double_inputs;
brw_nir_lower_vs_inputs(shader, key->gl_attrib_wa_flags);
- brw_nir_lower_vue_outputs(shader, is_scalar);
+ brw_nir_lower_vue_outputs(shader);
shader = brw_postprocess_nir(shader, compiler, is_scalar);
prog_data->base.clip_distance_mask =
diff --git a/src/intel/compiler/brw_vec4_gs_visitor.cpp b/src/intel/compiler/brw_vec4_gs_visitor.cpp
index 02871eef204..c4c876a0d03 100644
--- a/src/intel/compiler/brw_vec4_gs_visitor.cpp
+++ b/src/intel/compiler/brw_vec4_gs_visitor.cpp
@@ -642,7 +642,7 @@ brw_compile_gs(const struct brw_compiler *compiler, void *log_data,
shader = brw_nir_apply_sampler_key(shader, compiler, &key->tex, is_scalar);
brw_nir_lower_vue_inputs(shader, &c.input_vue_map);
- brw_nir_lower_vue_outputs(shader, is_scalar);
+ brw_nir_lower_vue_outputs(shader);
shader = brw_postprocess_nir(shader, compiler, is_scalar);
prog_data->base.clip_distance_mask =