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authorBrian Paul <[email protected]>2009-01-05 13:12:12 -0700
committerBrian Paul <[email protected]>2009-01-06 09:22:32 -0700
commitfb45adeb9e5db7163007410f0461041e1111b6b3 (patch)
tree88614fa2aa593aebf4b5ba5a303dd564f8fa5e23
parent0e25c363bee7cda8353ee4a5fe3072094affca46 (diff)
mesa: fix a GLSL swizzled writemask bug
This fixes cases such as: vec4 v4; vec2 v2; v4.xz.yx = v2; The last line now correctly compiles into MOV TEMP[1].xz, TEMP[0].yyxw; Helps to fix the Humus Domino demo. See bug 19189. (cherry picked from commit 9736d8f03364068c9ca786f88a4c2881d98d5768)
-rw-r--r--src/mesa/shader/slang/slang_codegen.c20
1 files changed, 18 insertions, 2 deletions
diff --git a/src/mesa/shader/slang/slang_codegen.c b/src/mesa/shader/slang/slang_codegen.c
index 61752fdb9cc..7a2690b551d 100644
--- a/src/mesa/shader/slang/slang_codegen.c
+++ b/src/mesa/shader/slang/slang_codegen.c
@@ -3320,6 +3320,22 @@ is_store_writable(const slang_assemble_ctx *A, const slang_ir_storage *store)
/**
+ * Walk up an IR storage path to compute the final swizzle.
+ * This is used when we find an expression such as "foo.xz.yx".
+ */
+static GLuint
+root_swizzle(const slang_ir_storage *st)
+{
+ GLuint swizzle = st->Swizzle;
+ while (st->Parent) {
+ st = st->Parent;
+ swizzle = _slang_swizzle_swizzle(st->Swizzle, swizzle);
+ }
+ return swizzle;
+}
+
+
+/**
* Generate IR tree for an assignment (=).
*/
static slang_ir_node *
@@ -3394,9 +3410,9 @@ _slang_gen_assignment(slang_assemble_ctx * A, slang_operation *oper)
rhs = _slang_gen_operation(A, &oper->children[1]);
if (lhs && rhs) {
/* convert lhs swizzle into writemask */
+ const GLuint swizzle = root_swizzle(lhs->Store);
GLuint writemask, newSwizzle;
- if (!swizzle_to_writemask(A, lhs->Store->Swizzle,
- &writemask, &newSwizzle)) {
+ if (!swizzle_to_writemask(A, swizzle, &writemask, &newSwizzle)) {
/* Non-simple writemask, need to swizzle right hand side in
* order to put components into the right place.
*/