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authorCaio Marcelo de Oliveira Filho <[email protected]>2018-03-15 13:09:30 -0700
committerLionel Landwerlin <[email protected]>2018-03-19 18:00:49 +0000
commitf6338c3b856711d6a399b7f6dccbf3a7062b4586 (patch)
treea90d8b47fa1c745eb3c9b9f86ff916fb6f84203f
parent318073ce660ca72b47ba83e37d1d0bc756f779b7 (diff)
anv/pipeline: set active_stages early
Since the intermediate states of active_stages are not used, i.e. active_stages is read only after all stages were set into it, just set its value before compiling the shaders. This will allow to conditionally run certain passes based on what other shaders are being used, e.g. a certain pass might only be applicable to the vertex shader if there's no geometry or tessellation shader being used. v2: Use vk_to_mesa_shader_stage. (Lionel) Reviewed-by: Lionel Landwerlin <[email protected]>
-rw-r--r--src/intel/vulkan/anv_pipeline.c12
-rw-r--r--src/intel/vulkan/genX_pipeline.c1
2 files changed, 10 insertions, 3 deletions
diff --git a/src/intel/vulkan/anv_pipeline.c b/src/intel/vulkan/anv_pipeline.c
index cb34f3be778..4ca1e0be34e 100644
--- a/src/intel/vulkan/anv_pipeline.c
+++ b/src/intel/vulkan/anv_pipeline.c
@@ -501,7 +501,6 @@ anv_pipeline_add_compiled_stage(struct anv_pipeline *pipeline,
struct anv_shader_bin *shader)
{
pipeline->shaders[stage] = shader;
- pipeline->active_stages |= mesa_to_vk_shader_stage(stage);
}
static VkResult
@@ -1334,11 +1333,18 @@ anv_pipeline_init(struct anv_pipeline *pipeline,
const VkPipelineShaderStageCreateInfo *pStages[MESA_SHADER_STAGES] = {};
struct anv_shader_module *modules[MESA_SHADER_STAGES] = {};
for (uint32_t i = 0; i < pCreateInfo->stageCount; i++) {
- gl_shader_stage stage = ffs(pCreateInfo->pStages[i].stage) - 1;
+ VkShaderStageFlagBits vk_stage = pCreateInfo->pStages[i].stage;
+ gl_shader_stage stage = vk_to_mesa_shader_stage(vk_stage);
pStages[stage] = &pCreateInfo->pStages[i];
modules[stage] = anv_shader_module_from_handle(pStages[stage]->module);
+ pipeline->active_stages |= vk_stage;
}
+ if (pipeline->active_stages & VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT)
+ pipeline->active_stages |= VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT;
+
+ assert(pipeline->active_stages & VK_SHADER_STAGE_VERTEX_BIT);
+
if (modules[MESA_SHADER_VERTEX]) {
result = anv_pipeline_compile_vs(pipeline, cache, pCreateInfo,
modules[MESA_SHADER_VERTEX],
@@ -1378,7 +1384,7 @@ anv_pipeline_init(struct anv_pipeline *pipeline,
goto compile_fail;
}
- assert(pipeline->active_stages & VK_SHADER_STAGE_VERTEX_BIT);
+ assert(pipeline->shaders[MESA_SHADER_VERTEX]);
anv_pipeline_setup_l3_config(pipeline, false);
diff --git a/src/intel/vulkan/genX_pipeline.c b/src/intel/vulkan/genX_pipeline.c
index 9c08bc20331..eb2d4147357 100644
--- a/src/intel/vulkan/genX_pipeline.c
+++ b/src/intel/vulkan/genX_pipeline.c
@@ -1787,6 +1787,7 @@ compute_pipeline_create(
pipeline->needs_data_cache = false;
assert(pCreateInfo->stage.stage == VK_SHADER_STAGE_COMPUTE_BIT);
+ pipeline->active_stages |= VK_SHADER_STAGE_COMPUTE_BIT;
ANV_FROM_HANDLE(anv_shader_module, module, pCreateInfo->stage.module);
result = anv_pipeline_compile_cs(pipeline, cache, pCreateInfo, module,
pCreateInfo->stage.pName,