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authorLucas Stach <[email protected]>2012-01-10 12:41:02 +0100
committerMarek Olšák <[email protected]>2012-01-15 07:37:41 +0100
commitf428ae6f72f8a403bd3d83b88c41e9b78c23bbe3 (patch)
tree2ca844c9251732455e88be6313c2a8762532cc7d
parent7f918683c4f92d2f5fc1765da4b404f569cec003 (diff)
nvfx: rework state_fb code to get rid of render temps
This commit rewrites a lot of the state_fb code to support rendering to targets not aligned to 64 byte. This allows us to drop the render temporaries as unaligned targets are the only use-case where they are really needed. The temporaries code was used for a lot of things more, but apparently those also work without temps. There is one regression in piglit fbo-clear-formats, but this will be fixed with the use of real hardware clears and doesn't matter in practice as no real application tries to scissor clear a 2x2 pixel render target. Signed-off-by: Lucas Stach <[email protected]>
-rw-r--r--src/gallium/drivers/nvfx/nvfx_context.h2
-rw-r--r--src/gallium/drivers/nvfx/nvfx_state_emit.c59
-rw-r--r--src/gallium/drivers/nvfx/nvfx_state_fb.c155
-rw-r--r--src/gallium/drivers/nvfx/nvfx_surface.c2
4 files changed, 72 insertions, 146 deletions
diff --git a/src/gallium/drivers/nvfx/nvfx_context.h b/src/gallium/drivers/nvfx/nvfx_context.h
index 09d394bfeef..019be6cf4c5 100644
--- a/src/gallium/drivers/nvfx/nvfx_context.h
+++ b/src/gallium/drivers/nvfx/nvfx_context.h
@@ -247,7 +247,7 @@ extern void nvfx_vtxfmt_validate(struct nvfx_context *nvfx);
/* nvfx_fb.c */
extern int nvfx_framebuffer_prepare(struct nvfx_context *nvfx);
-extern void nvfx_framebuffer_validate(struct nvfx_context *nvfx, unsigned prepare_result);
+extern void nvfx_framebuffer_validate(struct nvfx_context *nvfx);
void
nvfx_framebuffer_relocate(struct nvfx_context *nvfx);
diff --git a/src/gallium/drivers/nvfx/nvfx_state_emit.c b/src/gallium/drivers/nvfx/nvfx_state_emit.c
index 25da80e8433..e2cfb7638e8 100644
--- a/src/gallium/drivers/nvfx/nvfx_state_emit.c
+++ b/src/gallium/drivers/nvfx/nvfx_state_emit.c
@@ -199,7 +199,6 @@ nvfx_state_validate_common(struct nvfx_context *nvfx)
struct nouveau_grobj *eng3d = nvfx->screen->eng3d;
unsigned dirty;
unsigned still_dirty = 0;
- int new_fb_mode = -1; /* 1 = all swizzled, 0 = make all linear */
boolean flush_tex_cache = FALSE;
unsigned render_temps;
@@ -213,29 +212,12 @@ nvfx_state_validate_common(struct nvfx_context *nvfx)
nvfx->relocs_needed = NVFX_RELOCATE_ALL;
}
- /* These can trigger use the of 3D engine to copy temporaries.
- * That will recurse here and thus dirty all 3D state, so we need to this before anything else, and in a loop..
- * This converges to having clean temps, then binding both fragtexes and framebuffers.
- */
- while(nvfx->dirty & (NVFX_NEW_FB | NVFX_NEW_SAMPLER))
- {
- if(nvfx->dirty & NVFX_NEW_SAMPLER)
- {
- nvfx->dirty &=~ NVFX_NEW_SAMPLER;
- nvfx_fragtex_validate(nvfx);
-
- // TODO: only set this if really necessary
- flush_tex_cache = TRUE;
- }
+ if(nvfx->dirty & NVFX_NEW_SAMPLER) {
+ nvfx->dirty &=~ NVFX_NEW_SAMPLER;
+ nvfx_fragtex_validate(nvfx);
- if(nvfx->dirty & NVFX_NEW_FB)
- {
- nvfx->dirty &=~ NVFX_NEW_FB;
- new_fb_mode = nvfx_framebuffer_prepare(nvfx);
-
- // TODO: make sure this doesn't happen, i.e. fbs have matching formats
- assert(new_fb_mode >= 0);
- }
+ // TODO: only set this if really necessary
+ flush_tex_cache = TRUE;
}
dirty = nvfx->dirty;
@@ -305,8 +287,8 @@ nvfx_state_validate_common(struct nvfx_context *nvfx)
}
}
- if(new_fb_mode >= 0)
- nvfx_framebuffer_validate(nvfx, new_fb_mode);
+ if(dirty & NVFX_NEW_FB)
+ nvfx_framebuffer_validate(nvfx);
if(dirty & NVFX_NEW_BLEND)
sb_emit(chan, nvfx->blend->sb, nvfx->blend->sb_len);
@@ -324,19 +306,19 @@ nvfx_state_validate_common(struct nvfx_context *nvfx)
etracer, neverball, foobillard, glest totally misrender
TODO: find the right fix
*/
- if(dirty & (NVFX_NEW_VIEWPORT | NVFX_NEW_RAST | NVFX_NEW_ZSA) || (new_fb_mode >= 0))
+ if(dirty & (NVFX_NEW_VIEWPORT | NVFX_NEW_RAST | NVFX_NEW_ZSA))
{
nvfx_state_viewport_validate(nvfx);
}
- if(dirty & NVFX_NEW_ZSA || (new_fb_mode >= 0))
+ if(dirty & (NVFX_NEW_ZSA | NVFX_NEW_FB))
{
BEGIN_RING(chan, eng3d, NV30_3D_DEPTH_WRITE_ENABLE, 2);
OUT_RING(chan, nvfx->framebuffer.zsbuf && nvfx->zsa->pipe.depth.writemask);
- OUT_RING(chan, nvfx->framebuffer.zsbuf && nvfx->zsa->pipe.depth.enabled);
+ OUT_RING(chan, nvfx->framebuffer.zsbuf && nvfx->zsa->pipe.depth.enabled);
}
- if((new_fb_mode >= 0) || (dirty & NVFX_NEW_FRAGPROG))
+ if(dirty & (NVFX_NEW_FRAGPROG | NVFX_NEW_FB))
nvfx_coord_conventions_validate(nvfx);
if(flush_tex_cache)
@@ -353,25 +335,6 @@ nvfx_state_validate_common(struct nvfx_context *nvfx)
nvfx->dirty = dirty & still_dirty;
- render_temps = nvfx->state.render_temps;
- if(render_temps)
- {
- for(int i = 0; i < nvfx->framebuffer.nr_cbufs; ++i)
- {
- if(render_temps & (1 << i)) {
- assert(((struct nvfx_surface*)nvfx->framebuffer.cbufs[i])->temp);
- util_dirty_surface_set_dirty(nvfx_surface_get_dirty_surfaces(nvfx->framebuffer.cbufs[i]),
- (struct util_dirty_surface*)nvfx->framebuffer.cbufs[i]);
- }
- }
-
- if(render_temps & 0x80) {
- assert(((struct nvfx_surface*)nvfx->framebuffer.zsbuf)->temp);
- util_dirty_surface_set_dirty(nvfx_surface_get_dirty_surfaces(nvfx->framebuffer.zsbuf),
- (struct util_dirty_surface*)nvfx->framebuffer.zsbuf);
- }
- }
-
return TRUE;
}
diff --git a/src/gallium/drivers/nvfx/nvfx_state_fb.c b/src/gallium/drivers/nvfx/nvfx_state_fb.c
index 406f5bbde9d..ffc0844ea03 100644
--- a/src/gallium/drivers/nvfx/nvfx_state_fb.c
+++ b/src/gallium/drivers/nvfx/nvfx_state_fb.c
@@ -3,96 +3,25 @@
#include "util/u_format.h"
static inline boolean
-nvfx_surface_linear_renderable(struct pipe_surface* surf)
+nvfx_surface_linear_target(struct pipe_surface* surf)
{
- /* TODO: precompute this in nvfx_surface creation */
- return (surf->texture->flags & NOUVEAU_RESOURCE_FLAG_LINEAR)
- && !(((struct nvfx_surface*)surf)->offset & 63)
- && !(((struct nvfx_surface*)surf)->pitch & 63);
+ return !!((struct nvfx_miptree*)surf->texture)->linear_pitch;
}
-static inline boolean
-nvfx_surface_swizzled_renderable(struct pipe_framebuffer_state* fb, struct pipe_surface* surf)
-{
- /* TODO: precompute this in nvfx_surface creation */
- return !((struct nvfx_miptree*)surf->texture)->linear_pitch
- && (surf->texture->target != PIPE_TEXTURE_3D || u_minify(surf->texture->depth0, surf->u.tex.level) <= 1)
- && !(((struct nvfx_surface*)surf)->offset & 127)
- && (surf->width == fb->width)
- && (surf->height == fb->height)
- && !((struct nvfx_surface*)surf)->temp
- && (surf->format == PIPE_FORMAT_B8G8R8A8_UNORM || surf->format == PIPE_FORMAT_B8G8R8X8_UNORM || surf->format == PIPE_FORMAT_B5G6R5_UNORM);
-}
-
-static boolean
-nvfx_surface_get_render_target(struct pipe_surface* surf, int all_swizzled, struct nvfx_render_target* target)
+static void
+nvfx_surface_get_render_target(struct pipe_surface* surf,
+ struct nvfx_render_target* target)
{
struct nvfx_surface* ns = (struct nvfx_surface*)surf;
- if(!ns->temp)
- {
- target->bo = ((struct nvfx_miptree*)surf->texture)->base.bo;
- target->offset = ns->offset;
- target->pitch = align(ns->pitch, 64);
- assert(target->pitch);
- return FALSE;
- }
- else
- {
- target->offset = 0;
- target->pitch = ns->temp->linear_pitch;
- target->bo = ns->temp->base.bo;
- assert(target->pitch);
- return TRUE;
- }
-}
-int
-nvfx_framebuffer_prepare(struct nvfx_context *nvfx)
-{
- struct pipe_framebuffer_state *fb = &nvfx->framebuffer;
- int i, color_format = 0, zeta_format = 0;
- int all_swizzled = 1;
-
- if(!nvfx->is_nv4x)
- assert(fb->nr_cbufs <= 1);
- else
- assert(fb->nr_cbufs <= 4);
-
- for (i = 0; i < fb->nr_cbufs; i++) {
- if (color_format) {
- if(color_format != fb->cbufs[i]->format)
- return -1;
- } else
- color_format = fb->cbufs[i]->format;
-
- if(!nvfx_surface_swizzled_renderable(fb, fb->cbufs[i]))
- all_swizzled = 0;
- }
-
- if (fb->zsbuf) {
- /* TODO: return FALSE if we have a format not supporting a depth buffer (e.g. r8); currently those are not supported at all */
- if(!nvfx_surface_swizzled_renderable(fb, fb->zsbuf))
- all_swizzled = 0;
-
- if(all_swizzled && util_format_get_blocksize(color_format) != util_format_get_blocksize(zeta_format))
- all_swizzled = 0;
- }
-
- for (i = 0; i < fb->nr_cbufs; i++) {
- if(!((struct nvfx_surface*)fb->cbufs[i])->temp && !all_swizzled && !nvfx_surface_linear_renderable(fb->cbufs[i]))
- nvfx_surface_create_temp(&nvfx->pipe, fb->cbufs[i]);
- }
-
- if(fb->zsbuf) {
- if(!((struct nvfx_surface*)fb->zsbuf)->temp && !all_swizzled && !nvfx_surface_linear_renderable(fb->zsbuf))
- nvfx_surface_create_temp(&nvfx->pipe, fb->zsbuf);
- }
-
- return all_swizzled;
+ target->bo = ((struct nvfx_miptree*)surf->texture)->base.bo;
+ target->offset = ns->offset;
+ target->pitch = align(ns->pitch, 64);
+ assert(target->pitch);
}
void
-nvfx_framebuffer_validate(struct nvfx_context *nvfx, unsigned prepare_result)
+nvfx_framebuffer_validate(struct nvfx_context *nvfx)
{
struct pipe_framebuffer_state *fb = &nvfx->framebuffer;
struct nouveau_channel *chan = nvfx->screen->base.channel;
@@ -102,37 +31,69 @@ nvfx_framebuffer_validate(struct nvfx_context *nvfx, unsigned prepare_result)
unsigned rt_flags = NOUVEAU_BO_RDWR | NOUVEAU_BO_VRAM;
unsigned w = fb->width;
unsigned h = fb->height;
+ int all_swizzled =1 , cb_format = 0;
+
+ /* do some sanity checks on the render target state and check if the targets
+ * are swizzled
+ */
+ nvfx->is_nv4x ? assert(fb->nr_cbufs <= 4) : assert(fb->nr_cbufs <= 1);
+ if(fb->nr_cbufs && fb->zsbuf)
+ assert(util_format_get_blocksize(fb->cbufs[0]->format) ==
+ util_format_get_blocksize(fb->zsbuf->format));
+
+ for(i = 0; i < fb->nr_cbufs; i++) {
+ if(cb_format)
+ assert(cb_format == fb->cbufs[i]->format);
+ else
+ cb_format = fb->cbufs[i]->format;
+
+ if(nvfx_surface_linear_target(fb->cbufs[i]))
+ all_swizzled = 0;
+ }
+
+ if(fb->zsbuf && nvfx_surface_linear_target(fb->zsbuf))
+ all_swizzled = 0;
rt_enable = (NV30_3D_RT_ENABLE_COLOR0 << fb->nr_cbufs) - 1;
- if (rt_enable & (NV30_3D_RT_ENABLE_COLOR1 |
- NV40_3D_RT_ENABLE_COLOR2 | NV40_3D_RT_ENABLE_COLOR3))
+ if(rt_enable & (NV30_3D_RT_ENABLE_COLOR1 |
+ NV40_3D_RT_ENABLE_COLOR2 | NV40_3D_RT_ENABLE_COLOR3))
rt_enable |= NV30_3D_RT_ENABLE_MRT;
- nvfx->state.render_temps = 0;
-
- for (i = 0; i < fb->nr_cbufs; i++)
- nvfx->state.render_temps |= nvfx_surface_get_render_target(fb->cbufs[i], prepare_result, &nvfx->hw_rt[i]) << i;
+ for(i = 0; i < fb->nr_cbufs; i++)
+ nvfx_surface_get_render_target(fb->cbufs[i], &nvfx->hw_rt[i]);
for(; i < 4; ++i)
nvfx->hw_rt[i].bo = NULL;
nvfx->hw_zeta.bo = NULL;
- if (fb->zsbuf) {
- nvfx->state.render_temps |= nvfx_surface_get_render_target(fb->zsbuf, prepare_result, &nvfx->hw_zeta) << 7;
-
- assert(util_format_get_stride(fb->zsbuf->format, fb->width) <= nvfx->hw_zeta.pitch);
- assert(nvfx->hw_zeta.offset + nvfx->hw_zeta.pitch * fb->height <= nvfx->hw_zeta.bo->size);
+ if(fb->zsbuf) {
+ nvfx_surface_get_render_target(fb->zsbuf, &nvfx->hw_zeta);
+ assert(util_format_get_stride(fb->zsbuf->format, fb->width) <=
+ nvfx->hw_zeta.pitch);
}
- if (prepare_result) {
- assert(!(fb->width & (fb->width - 1)) && !(fb->height & (fb->height - 1)));
+ if(all_swizzled) {
+ /* hardware rounds down render target offset to 64 bytes,
+ * but surfaces with a size of 2x2 pixel (16bpp) or 1x1 pixel (32bpp)
+ * have an unaligned start address, for those two important square
+ * formats we can hack around this limitation by adjusting the viewport
+ */
+ if(nvfx->hw_rt[0].offset & 63) {
+ int delta = nvfx->hw_rt[0].offset & 63;
+ h = 2;
+ w = 16;
+ nvfx->viewport.translate[0] += delta /
+ (util_format_get_blocksize(fb->cbufs[0]->format) * 2);
+ nvfx->dirty |= NVFX_NEW_VIEWPORT;
+ }
rt_format = NV30_3D_RT_FORMAT_TYPE_SWIZZLED |
- (util_logbase2(fb->width) << NV30_3D_RT_FORMAT_LOG2_WIDTH__SHIFT) |
- (util_logbase2(fb->height) << NV30_3D_RT_FORMAT_LOG2_HEIGHT__SHIFT);
- } else
+ (util_logbase2(w) << NV30_3D_RT_FORMAT_LOG2_WIDTH__SHIFT) |
+ (util_logbase2(h) << NV30_3D_RT_FORMAT_LOG2_HEIGHT__SHIFT);
+ } else {
rt_format = NV30_3D_RT_FORMAT_TYPE_LINEAR;
+ }
if(fb->nr_cbufs > 0) {
switch (fb->cbufs[0]->format) {
diff --git a/src/gallium/drivers/nvfx/nvfx_surface.c b/src/gallium/drivers/nvfx/nvfx_surface.c
index cac3fcaabc0..73a5260ac0f 100644
--- a/src/gallium/drivers/nvfx/nvfx_surface.c
+++ b/src/gallium/drivers/nvfx/nvfx_surface.c
@@ -428,6 +428,8 @@ nvfx_surface_copy_temp(struct pipe_context* pipe, struct pipe_surface* surf, int
void
nvfx_surface_create_temp(struct pipe_context* pipe, struct pipe_surface* surf)
{
+ assert (0);
+
struct nvfx_surface* ns = (struct nvfx_surface*)surf;
struct pipe_resource template;
memset(&template, 0, sizeof(struct pipe_resource));