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authorBrian Paul <[email protected]>2017-07-05 14:44:08 -0600
committerBrian Paul <[email protected]>2017-07-06 16:33:57 -0600
commitf3a608d9f924187ce4452d86cf7ec7b94d9e0f02 (patch)
treeaffe6227ad45afbfc1eabcacf76fa88053426d5a
parentccdcce3638571e86bc2a799a0d8852d32074a10e (diff)
mesa: new comments, assertion related to glClearTexSubImage
Reviewed-by: Charmaine Lee <[email protected]>
-rw-r--r--src/mesa/main/teximage.c12
1 files changed, 12 insertions, 0 deletions
diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c
index 36747a72732..7b5df54ca15 100644
--- a/src/mesa/main/teximage.c
+++ b/src/mesa/main/teximage.c
@@ -4361,6 +4361,15 @@ get_tex_obj_for_clear(struct gl_context *ctx,
return texObj;
}
+
+/**
+ * For clearing cube textures, the zoffset and depth parameters indicate
+ * which cube map faces are to be cleared. This is the one case where we
+ * need to be concerned with multiple gl_texture_images. This function
+ * returns the array of texture images to clear for cube maps, or one
+ * texture image otherwise.
+ * \return number of texture images, 0 for error, 6 for cube, 1 otherwise.
+ */
static int
get_tex_images_for_clear(struct gl_context *ctx,
const char *function,
@@ -4430,6 +4439,7 @@ _mesa_ClearTexSubImage( GLuint texture, GLint level,
minDepth = -(int) texImages[0]->Border;
maxDepth = texImages[0]->Depth;
} else {
+ assert(numImages == MAX_FACES);
minDepth = 0;
maxDepth = numImages;
}
@@ -4459,7 +4469,9 @@ _mesa_ClearTexSubImage( GLuint texture, GLint level,
data ? clearValue[0] : NULL);
}
} else {
+ /* loop over cube face images */
for (i = zoffset; i < zoffset + depth; i++) {
+ assert(i < MAX_FACES);
if (!check_clear_tex_image(ctx, "glClearTexSubImage",
texImages[i],
format, type, data, clearValue[i]))