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authorTimothy Arceri <[email protected]>2016-11-03 09:18:18 +1100
committerTimothy Arceri <[email protected]>2016-11-03 10:39:13 +1100
commitf304aca54204fab2dd674a07f4bf13a6a1581c20 (patch)
tree753a0f999919168a6b3597be21513a90daa38ffe
parentcc6aa1d161280f10ded7834d1ec2413bc97589fe (diff)
mesa: move shader_info to the start of gl_program
This will allow use to use ralloc_parent() on the info field and fix a regression in nir_sweep() caused by e1af20f18a8. This is intended to be a temporary requirement that will be removed when we finish separating shader_info from nir_shader. Reviewed-by: Eric Anholt <[email protected]>
-rw-r--r--src/mesa/main/mtypes.h5
1 files changed, 3 insertions, 2 deletions
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index 75764cc4e45..08f72e0e41e 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -1910,6 +1910,9 @@ typedef enum
*/
struct gl_program
{
+ /** FIXME: This must be first until we split shader_info from nir_shader */
+ struct shader_info info;
+
mtx_t Mutex;
GLuint Id;
GLint RefCount;
@@ -1922,8 +1925,6 @@ struct gl_program
struct nir_shader *nir;
- struct shader_info info;
-
GLbitfield64 SecondaryOutputsWritten; /**< Subset of OutputsWritten outputs written with non-zero index. */
GLbitfield TexturesUsed[MAX_COMBINED_TEXTURE_IMAGE_UNITS]; /**< TEXTURE_x_BIT bitmask */
GLbitfield SamplersUsed; /**< Bitfield of which samplers are used */