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authorKenneth Graunke <[email protected]>2018-11-26 14:58:54 -0800
committerKenneth Graunke <[email protected]>2018-11-28 13:35:29 -0800
commitf11780779ff8b9449e9fcb55a672f12ef81d7a1a (patch)
tree4439027af9b741568f4eb0d49780825864a8dc89
parent199a0353d6a6568982aaf015dc91bdf8db17e88b (diff)
intel/compiler: Use nir's info when checking uses_streams.
Vulkan and Gallium don't use Mesa's gl_program data structure, so they can't poke at 'prog'. But we can simply use the copy of the shader info stored with the NIR shader, which is guaranteed to exist. Reviewed-by: Jason Ekstrand <[email protected]> Reviewed-by: Iago Toral Quiroga <[email protected]>
-rw-r--r--src/intel/compiler/brw_vec4_gs_visitor.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/intel/compiler/brw_vec4_gs_visitor.cpp b/src/intel/compiler/brw_vec4_gs_visitor.cpp
index 63ff27e5e08..a6e38b0f379 100644
--- a/src/intel/compiler/brw_vec4_gs_visitor.cpp
+++ b/src/intel/compiler/brw_vec4_gs_visitor.cpp
@@ -667,7 +667,7 @@ brw_compile_gs(const struct brw_compiler *compiler, void *log_data,
prog_data->control_data_format = GEN7_GS_CONTROL_DATA_FORMAT_GSCTL_SID;
/* We only have to emit control bits if we are using streams */
- if (prog && prog->info.gs.uses_streams)
+ if (shader->info.gs.uses_streams)
c.control_data_bits_per_vertex = 2;
else
c.control_data_bits_per_vertex = 0;