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authorEric Anholt <[email protected]>2016-01-05 16:25:07 -0800
committerEric Anholt <[email protected]>2016-01-06 12:43:09 -0800
commitf01ca9eeda266af8c622b07b92543aae802c9fed (patch)
treef0c67781e91a18cf2a210f33a371088e6c4e2a1c
parent12519a972f53dba13289b0abebd558fd8506a539 (diff)
vc4: Add support for GL_ARB_texture_swizzle.
We already had the code supporting it, since it's needed for the depth mode when doing shadow comparisons.
-rw-r--r--src/gallium/drivers/vc4/vc4_screen.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gallium/drivers/vc4/vc4_screen.c b/src/gallium/drivers/vc4/vc4_screen.c
index a4acf2cdb0f..2ee5a777d20 100644
--- a/src/gallium/drivers/vc4/vc4_screen.c
+++ b/src/gallium/drivers/vc4/vc4_screen.c
@@ -100,6 +100,7 @@ vc4_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
case PIPE_CAP_TWO_SIDED_STENCIL:
case PIPE_CAP_USER_INDEX_BUFFERS:
case PIPE_CAP_TEXTURE_MULTISAMPLE:
+ case PIPE_CAP_TEXTURE_SWIZZLE:
return 1;
/* lying for GL 2.0 */
@@ -128,7 +129,6 @@ vc4_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
case PIPE_CAP_CUBE_MAP_ARRAY:
case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
- case PIPE_CAP_TEXTURE_SWIZZLE:
case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
case PIPE_CAP_SEAMLESS_CUBE_MAP: