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authorKenneth Graunke <[email protected]>2012-10-12 11:17:39 -0700
committerKenneth Graunke <[email protected]>2012-11-21 20:29:38 -0800
commite9967aba61a7cc62ce13ab691d14bb5a26a86896 (patch)
tree106d600c4ca297d1ad78feb08dc567d7fe5b7763
parente2df37f69a4e513b756fc193a544d48d8fd0ddac (diff)
mesa/vbo: Fix scaling issue in 10-bit signed normalized packing.
For the 10-bit components, the divisor was incorrect. A 10-bit signed integer can represent -2^9 through 2^9 - 1, which leads to the following ranges: (float)value.x -> [ -512, 511] 2.0F * (float)value.x -> [-1024, 1022] 2.0F * (float)value.x + 1.0F -> [-1023, 1023] So dividing by 511 would incorrectly scale it to approximately: [-2.001956947, 2.001956947]. To correctly scale to [-1.0, 1.0], we need to divide by 1023. This correctly implements the desktop GL rules. ES 3.0 has different rules, but those will be implemented in a separate patch. Signed-off-by: Kenneth Graunke <[email protected]> Tested-by: Marek Olšák <[email protected]>
-rw-r--r--src/mesa/vbo/vbo_attrib_tmp.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/vbo/vbo_attrib_tmp.h b/src/mesa/vbo/vbo_attrib_tmp.h
index 6bc53bab3d2..9a4df695d39 100644
--- a/src/mesa/vbo/vbo_attrib_tmp.h
+++ b/src/mesa/vbo/vbo_attrib_tmp.h
@@ -117,7 +117,7 @@ static inline float conv_i10_to_norm_float(int i10)
{
struct attr_bits_10 val;
val.x = i10;
- return (2.0F * (float)val.x + 1.0F) * (1.0F / 511.0F);
+ return (2.0F * (float)val.x + 1.0F) * (1.0F / 1023.0F);
}
static inline float conv_i2_to_norm_float(int i2)