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authorTapani Pälli <[email protected]>2014-03-05 12:35:03 +0200
committerTapani Pälli <[email protected]>2014-06-16 06:49:59 +0300
commite8fb8b1bb35ff22897df9b6d607f3cb2a203f88c (patch)
tree5c9013bba2e2ee66c70fb58837352bea9819e74e
parent8381f0f0c375308f96b602ba27315d3824c86e8a (diff)
glsl: parser changes for GL_ARB_explicit_uniform_location
Patch adds a preprocessor define for the extension and stores explicit location data for uniforms during AST->HIR conversion. It also sets layout token to be available when having the extension in place. v2: change parser check to require GLSL 330 or enabling GL_ARB_explicit_attrib_location (Ian) v3: fix the check and comment in AST->HIR (Petri) Signed-off-by: Tapani Pälli <[email protected]>
-rw-r--r--src/glsl/ast_to_hir.cpp35
-rw-r--r--src/glsl/glcpp/glcpp-parse.y3
-rw-r--r--src/glsl/glsl_lexer.ll1
-rw-r--r--src/glsl/glsl_parser_extras.h15
4 files changed, 54 insertions, 0 deletions
diff --git a/src/glsl/ast_to_hir.cpp b/src/glsl/ast_to_hir.cpp
index 73825760ed8..12c691a2d72 100644
--- a/src/glsl/ast_to_hir.cpp
+++ b/src/glsl/ast_to_hir.cpp
@@ -2181,6 +2181,41 @@ validate_explicit_location(const struct ast_type_qualifier *qual,
{
bool fail = false;
+ /* Checks for GL_ARB_explicit_uniform_location. */
+ if (qual->flags.q.uniform) {
+ if (!state->check_explicit_uniform_location_allowed(loc, var))
+ return;
+
+ const struct gl_context *const ctx = state->ctx;
+ unsigned max_loc = qual->location + var->type->uniform_locations() - 1;
+
+ /* ARB_explicit_uniform_location specification states:
+ *
+ * "The explicitly defined locations and the generated locations
+ * must be in the range of 0 to MAX_UNIFORM_LOCATIONS minus one."
+ *
+ * "Valid locations for default-block uniform variable locations
+ * are in the range of 0 to the implementation-defined maximum
+ * number of uniform locations."
+ */
+ if (qual->location < 0) {
+ _mesa_glsl_error(loc, state,
+ "explicit location < 0 for uniform %s", var->name);
+ return;
+ }
+
+ if (max_loc >= ctx->Const.MaxUserAssignableUniformLocations) {
+ _mesa_glsl_error(loc, state, "location(s) consumed by uniform %s "
+ ">= MAX_UNIFORM_LOCATIONS (%u)", var->name,
+ ctx->Const.MaxUserAssignableUniformLocations);
+ return;
+ }
+
+ var->data.explicit_location = true;
+ var->data.location = qual->location;
+ return;
+ }
+
/* Between GL_ARB_explicit_attrib_location an
* GL_ARB_separate_shader_objects, the inputs and outputs of any shader
* stage can be assigned explicit locations. The checking here associates
diff --git a/src/glsl/glcpp/glcpp-parse.y b/src/glsl/glcpp/glcpp-parse.y
index 98875837cdd..dacb954b52c 100644
--- a/src/glsl/glcpp/glcpp-parse.y
+++ b/src/glsl/glcpp/glcpp-parse.y
@@ -2089,6 +2089,9 @@ _glcpp_parser_handle_version_declaration(glcpp_parser_t *parser, intmax_t versio
if (extensions->ARB_explicit_attrib_location)
add_builtin_define(parser, "GL_ARB_explicit_attrib_location", 1);
+ if (extensions->ARB_explicit_uniform_location)
+ add_builtin_define(parser, "GL_ARB_explicit_uniform_location", 1);
+
if (extensions->ARB_shader_texture_lod)
add_builtin_define(parser, "GL_ARB_shader_texture_lod", 1);
diff --git a/src/glsl/glsl_lexer.ll b/src/glsl/glsl_lexer.ll
index 6c3f9b692b4..db7b1d1791b 100644
--- a/src/glsl/glsl_lexer.ll
+++ b/src/glsl/glsl_lexer.ll
@@ -396,6 +396,7 @@ layout {
|| yyextra->AMD_conservative_depth_enable
|| yyextra->ARB_conservative_depth_enable
|| yyextra->ARB_explicit_attrib_location_enable
+ || yyextra->ARB_explicit_uniform_location_enable
|| yyextra->has_separate_shader_objects()
|| yyextra->ARB_uniform_buffer_object_enable
|| yyextra->ARB_fragment_coord_conventions_enable
diff --git a/src/glsl/glsl_parser_extras.h b/src/glsl/glsl_parser_extras.h
index 6459cac64c9..a59090f8220 100644
--- a/src/glsl/glsl_parser_extras.h
+++ b/src/glsl/glsl_parser_extras.h
@@ -151,6 +151,21 @@ struct _mesa_glsl_parse_state {
return true;
}
+ bool check_explicit_uniform_location_allowed(YYLTYPE *locp,
+ const ir_variable *var)
+ {
+ if (!this->has_explicit_attrib_location() ||
+ !this->ARB_explicit_uniform_location_enable) {
+ _mesa_glsl_error(locp, this,
+ "uniform explicit location requires "
+ "GL_ARB_explicit_uniform_location and either "
+ "GL_ARB_explicit_attrib_location or GLSL 330.");
+ return false;
+ }
+
+ return true;
+ }
+
bool has_explicit_attrib_location() const
{
return ARB_explicit_attrib_location_enable || is_version(330, 300);