diff options
author | Marek Olšák <[email protected]> | 2018-08-06 07:09:28 -0400 |
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committer | Marek Olšák <[email protected]> | 2019-04-01 12:37:52 -0400 |
commit | e871cbd625953c3767d53a858ab6478cd5ebc24d (patch) | |
tree | e4f2262d2e2f6be00981e500233596932b9796e6 | |
parent | c5c38e831ee8113cf97fb5308fbb687464ae2f0e (diff) |
gallium: implement ARB/KHR_parallel_shader_compile
-rw-r--r-- | src/gallium/include/pipe/p_screen.h | 13 | ||||
-rw-r--r-- | src/mesa/state_tracker/st_cb_program.c | 59 |
2 files changed, 71 insertions, 1 deletions
diff --git a/src/gallium/include/pipe/p_screen.h b/src/gallium/include/pipe/p_screen.h index c4d6e1cc94f..d4e2d9f63ac 100644 --- a/src/gallium/include/pipe/p_screen.h +++ b/src/gallium/include/pipe/p_screen.h @@ -442,6 +442,19 @@ struct pipe_screen { * \param uuid pointer to a memory region of PIPE_UUID_SIZE bytes */ void (*get_device_uuid)(struct pipe_screen *screen, char *uuid); + + /** + * Set the maximum number of parallel shader compiler threads. + */ + void (*set_max_shader_compiler_threads)(struct pipe_screen *screen, + unsigned max_threads); + + /** + * Return whether parallel shader compilation has finished. + */ + bool (*is_parallel_shader_compilation_finished)(struct pipe_screen *screen, + void *shader, + unsigned shader_type); }; diff --git a/src/mesa/state_tracker/st_cb_program.c b/src/mesa/state_tracker/st_cb_program.c index 349ed7fa3f8..f1c62187a95 100644 --- a/src/mesa/state_tracker/st_cb_program.c +++ b/src/mesa/state_tracker/st_cb_program.c @@ -267,6 +267,61 @@ st_new_ati_fs(struct gl_context *ctx, struct ati_fragment_shader *curProg) return prog; } +static void +st_max_shader_compiler_threads(struct gl_context *ctx, unsigned count) +{ + struct pipe_screen *screen = st_context(ctx)->pipe->screen; + + if (screen->set_max_shader_compiler_threads) + screen->set_max_shader_compiler_threads(screen, count); +} + +static bool +st_get_shader_program_completion_status(struct gl_context *ctx, + struct gl_shader_program *shprog) +{ + struct pipe_screen *screen = st_context(ctx)->pipe->screen; + + if (!screen->is_parallel_shader_compilation_finished) + return true; + + for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) { + struct gl_linked_shader *linked = shprog->_LinkedShaders[i]; + void *sh = NULL; + + if (!linked || !linked->Program) + continue; + + switch (i) { + case MESA_SHADER_VERTEX: + if (st_vertex_program(linked->Program)->variants) + sh = st_vertex_program(linked->Program)->variants->driver_shader; + break; + case MESA_SHADER_FRAGMENT: + if (st_fragment_program(linked->Program)->variants) + sh = st_fragment_program(linked->Program)->variants->driver_shader; + break; + case MESA_SHADER_TESS_CTRL: + case MESA_SHADER_TESS_EVAL: + case MESA_SHADER_GEOMETRY: + if (st_common_program(linked->Program)->variants) + sh = st_common_program(linked->Program)->variants->driver_shader; + break; + case MESA_SHADER_COMPUTE: + if (st_compute_program(linked->Program)->variants) + sh = st_compute_program(linked->Program)->variants->driver_shader; + break; + } + + unsigned type = pipe_shader_type_from_mesa(i); + + if (sh && + !screen->is_parallel_shader_compilation_finished(screen, sh, type)) + return false; + } + return true; +} + /** * Plug in the program and shader-related device driver functions. */ @@ -277,6 +332,8 @@ st_init_program_functions(struct dd_function_table *functions) functions->DeleteProgram = st_delete_program; functions->ProgramStringNotify = st_program_string_notify; functions->NewATIfs = st_new_ati_fs; - functions->LinkShader = st_link_shader; + functions->SetMaxShaderCompilerThreads = st_max_shader_compiler_threads; + functions->GetShaderProgramCompletionStatus = + st_get_shader_program_completion_status; } |