diff options
author | Dave Airlie <[email protected]> | 2017-09-03 20:08:18 +1000 |
---|---|---|
committer | Dave Airlie <[email protected]> | 2017-09-06 06:12:44 +1000 |
commit | e4bcbe03b555e8b3d419d205394a2f2c7675e95b (patch) | |
tree | 60aaecc919a7df1e0cc883de88e90aed78ef0616 | |
parent | cff02d214f5c0efec595b4b596bcb42c3e236fe6 (diff) |
mesa/mtypes: reorg vertex/fragment program state.
reduces both of these by 8 bytes.
Reviewed-by: Thomas Helland <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
-rw-r--r-- | src/mesa/main/mtypes.h | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index ac75ee553f7..7f9c30fc623 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -2256,6 +2256,9 @@ struct gl_vertex_program_state GLboolean Enabled; /**< User-set GL_VERTEX_PROGRAM_ARB/NV flag */ GLboolean PointSizeEnabled; /**< GL_VERTEX_PROGRAM_POINT_SIZE_ARB/NV */ GLboolean TwoSideEnabled; /**< GL_VERTEX_PROGRAM_TWO_SIDE_ARB/NV */ + /** Should fixed-function T&L be implemented with a vertex prog? */ + GLboolean _MaintainTnlProgram; + struct gl_program *Current; /**< User-bound vertex program */ /** Currently enabled and valid vertex program (including internal @@ -2266,9 +2269,6 @@ struct gl_vertex_program_state GLfloat Parameters[MAX_PROGRAM_ENV_PARAMS][4]; /**< Env params */ - /** Should fixed-function T&L be implemented with a vertex prog? */ - GLboolean _MaintainTnlProgram; - /** Program to emulate fixed-function T&L (see above) */ struct gl_program *_TnlProgram; @@ -2317,6 +2317,9 @@ struct gl_geometry_program_state struct gl_fragment_program_state { GLboolean Enabled; /**< User-set fragment program enable flag */ + /** Should fixed-function texturing be implemented with a fragment prog? */ + GLboolean _MaintainTexEnvProgram; + struct gl_program *Current; /**< User-bound fragment program */ /** Currently enabled and valid fragment program (including internal @@ -2327,9 +2330,6 @@ struct gl_fragment_program_state GLfloat Parameters[MAX_PROGRAM_ENV_PARAMS][4]; /**< Env params */ - /** Should fixed-function texturing be implemented with a fragment prog? */ - GLboolean _MaintainTexEnvProgram; - /** Program to emulate fixed-function texture env/combine (see above) */ struct gl_program *_TexEnvProgram; |