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authorMarek Olšák <[email protected]>2019-05-29 16:32:17 -0400
committerMarek Olšák <[email protected]>2019-07-03 15:51:13 -0400
commite39d4594dac9d69934aa68a66ca7fc577f5fa955 (patch)
tree4a23e8fafa26e994ec43d4fc76ccbece26ea3005
parent40e7c65590b9179b7d3fc4267fe667e8abc0919c (diff)
radeonsi/gfx10: fix NGG GS color clamping
Just need to pass the input from ES to GS. Everything else is done. Acked-by: Bas Nieuwenhuizen <[email protected]>
-rw-r--r--src/gallium/drivers/radeonsi/si_shader.c4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/gallium/drivers/radeonsi/si_shader.c b/src/gallium/drivers/radeonsi/si_shader.c
index 7bc22fcfa4f..032b5a7bd8b 100644
--- a/src/gallium/drivers/radeonsi/si_shader.c
+++ b/src/gallium/drivers/radeonsi/si_shader.c
@@ -3446,6 +3446,10 @@ static void si_set_es_return_value_for_gs(struct si_shader_context *ctx)
ret = si_insert_input_ptr(ctx, ret,
ctx->param_bindless_samplers_and_images,
8 + SI_SGPR_BINDLESS_SAMPLERS_AND_IMAGES);
+ if (ctx->screen->info.chip_class >= GFX10) {
+ ret = si_insert_input_ptr(ctx, ret, ctx->param_vs_state_bits,
+ 8 + SI_SGPR_VS_STATE_BITS);
+ }
unsigned vgpr;
if (ctx->type == PIPE_SHADER_VERTEX)