diff options
author | Eric Anholt <[email protected]> | 2019-04-02 16:51:44 -0700 |
---|---|---|
committer | Eric Anholt <[email protected]> | 2019-04-04 17:30:35 -0700 |
commit | e3063a8b2fd7364c9beeb059599a7d4e62c9b4c5 (patch) | |
tree | 3d3f04ab0042b3de2ecfd14bf3ec12cd71c94bcf | |
parent | a113a42e7369a4e43a1db1c9a7a35a3f7175615e (diff) |
v3d: Add support for handling OOM signals from the simulator.
I have v3d allocating enough initial allocation memory that we've been
passing tests without it, but to match kernel behavior more it would be
good to actually exercise the OOM path.
-rw-r--r-- | src/gallium/drivers/v3d/v3d_context.h | 1 | ||||
-rw-r--r-- | src/gallium/drivers/v3d/v3d_simulator.c | 50 | ||||
-rw-r--r-- | src/gallium/drivers/v3d/v3dx_simulator.c | 41 |
3 files changed, 78 insertions, 14 deletions
diff --git a/src/gallium/drivers/v3d/v3d_context.h b/src/gallium/drivers/v3d/v3d_context.h index de902ece205..3b39d18145d 100644 --- a/src/gallium/drivers/v3d/v3d_context.h +++ b/src/gallium/drivers/v3d/v3d_context.h @@ -552,6 +552,7 @@ void v3d_query_init(struct pipe_context *pctx); void v3d_simulator_init(struct v3d_screen *screen); void v3d_simulator_destroy(struct v3d_screen *screen); +uint32_t v3d_simulator_get_spill(uint32_t spill_size); int v3d_simulator_ioctl(int fd, unsigned long request, void *arg); void v3d_simulator_open_from_handle(int fd, int handle, uint32_t size); diff --git a/src/gallium/drivers/v3d/v3d_simulator.c b/src/gallium/drivers/v3d/v3d_simulator.c index c5ddaa03103..6e2d25e9448 100644 --- a/src/gallium/drivers/v3d/v3d_simulator.c +++ b/src/gallium/drivers/v3d/v3d_simulator.c @@ -52,6 +52,7 @@ #include "util/hash_table.h" #include "util/ralloc.h" #include "util/set.h" +#include "util/u_dynarray.h" #include "util/u_memory.h" #include "util/u_mm.h" #include "drm-uapi/i915_drm.h" @@ -63,6 +64,7 @@ /** Global (across GEM fds) state for the simulator */ static struct v3d_simulator_state { mtx_t mutex; + mtx_t submit_lock; struct v3d_hw *v3d; int ver; @@ -80,6 +82,7 @@ static struct v3d_simulator_state { /** Mapping from GEM fd to struct v3d_simulator_file * */ struct hash_table *fd_map; + struct util_dynarray bin_oom; int refcount; } sim_state = { .mutex = _MTX_INITIALIZER_NP, @@ -162,7 +165,7 @@ set_gmp_flags(struct v3d_simulator_file *file, * that also contains the drm_gem_cma_object struct. */ static struct v3d_simulator_bo * -v3d_create_simulator_bo(int fd, int handle, unsigned size) +v3d_create_simulator_bo(int fd, unsigned size) { struct v3d_simulator_file *file = v3d_get_simulator_file_for_fd(fd); struct v3d_simulator_bo *sim_bo = rzalloc(file, @@ -170,7 +173,6 @@ v3d_create_simulator_bo(int fd, int handle, unsigned size) size = align(size, 4096); sim_bo->file = file; - sim_bo->handle = handle; mtx_lock(&sim_state.mutex); sim_bo->block = u_mmAllocMem(sim_state.heap, size + 4, GMP_ALIGN2, 0); @@ -187,6 +189,18 @@ v3d_create_simulator_bo(int fd, int handle, unsigned size) *(uint32_t *)(sim_bo->sim_vaddr + sim_bo->size) = BO_SENTINEL; + return sim_bo; +} + +static struct v3d_simulator_bo * +v3d_create_simulator_bo_for_gem(int fd, int handle, unsigned size) +{ + struct v3d_simulator_file *file = v3d_get_simulator_file_for_fd(fd); + struct v3d_simulator_bo *sim_bo = + v3d_create_simulator_bo(fd, size); + + sim_bo->handle = handle; + /* Map the GEM buffer for copy in/out to the simulator. i915 blocks * dumb mmap on render nodes, so use their ioctl directly if we're on * one. @@ -238,6 +252,20 @@ v3d_create_simulator_bo(int fd, int handle, unsigned size) return sim_bo; } +static int bin_fd; + +uint32_t +v3d_simulator_get_spill(uint32_t spill_size) +{ + struct v3d_simulator_bo *sim_bo = + v3d_create_simulator_bo(bin_fd, spill_size); + + util_dynarray_append(&sim_state.bin_oom, struct v3d_simulator_bo *, + sim_bo); + + return sim_bo->block->ofs; +} + static void v3d_free_simulator_bo(struct v3d_simulator_bo *sim_bo) { @@ -331,11 +359,21 @@ v3d_simulator_submit_cl_ioctl(int fd, struct drm_v3d_submit_cl *submit) if (ret) return ret; + mtx_lock(&sim_state.submit_lock); + bin_fd = fd; if (sim_state.ver >= 41) v3d41_simulator_submit_cl_ioctl(sim_state.v3d, submit, file->gmp->ofs); else v3d33_simulator_submit_cl_ioctl(sim_state.v3d, submit, file->gmp->ofs); + util_dynarray_foreach(&sim_state.bin_oom, struct v3d_simulator_bo *, + sim_bo) { + v3d_free_simulator_bo(*sim_bo); + } + util_dynarray_clear(&sim_state.bin_oom); + + mtx_unlock(&sim_state.submit_lock); + ret = v3d_simulator_unpin_bos(file, submit); if (ret) return ret; @@ -352,7 +390,7 @@ v3d_simulator_submit_cl_ioctl(int fd, struct drm_v3d_submit_cl *submit) */ void v3d_simulator_open_from_handle(int fd, int handle, uint32_t size) { - v3d_create_simulator_bo(fd, handle, size); + v3d_create_simulator_bo_for_gem(fd, handle, size); } /** @@ -391,7 +429,8 @@ v3d_simulator_create_bo_ioctl(int fd, struct drm_v3d_create_bo *args) if (ret == 0) { struct v3d_simulator_bo *sim_bo = - v3d_create_simulator_bo(fd, args->handle, args->size); + v3d_create_simulator_bo_for_gem(fd, args->handle, + args->size); args->offset = sim_bo->block->ofs; } @@ -548,6 +587,8 @@ v3d_simulator_init_global(const struct v3d_device_info *devinfo) _mesa_hash_pointer, _mesa_key_pointer_equal); + util_dynarray_init(&sim_state.bin_oom, NULL); + if (sim_state.ver >= 41) v3d41_simulator_init_regs(sim_state.v3d); else @@ -589,6 +630,7 @@ v3d_simulator_destroy(struct v3d_screen *screen) mtx_lock(&sim_state.mutex); if (!--sim_state.refcount) { _mesa_hash_table_destroy(sim_state.fd_map, NULL); + util_dynarray_fini(&sim_state.bin_oom); u_mmDestroy(sim_state.heap); /* No memsetting the struct, because it contains the mutex. */ sim_state.mem = NULL; diff --git a/src/gallium/drivers/v3d/v3dx_simulator.c b/src/gallium/drivers/v3d/v3dx_simulator.c index e6db838c0de..c14c41f964a 100644 --- a/src/gallium/drivers/v3d/v3dx_simulator.c +++ b/src/gallium/drivers/v3d/v3dx_simulator.c @@ -101,6 +101,21 @@ v3d_invalidate_caches(struct v3d_hw *v3d) v3d_invalidate_slices(v3d); } +static uint32_t g_gmp_ofs; +static void +v3d_reload_gmp(struct v3d_hw *v3d) +{ + /* Completely reset the GMP. */ + V3D_WRITE(V3D_GMP_0_CFG, + V3D_GMP_0_CFG_PROTENABLE_SET); + V3D_WRITE(V3D_GMP_0_TABLE_ADDR, g_gmp_ofs); + V3D_WRITE(V3D_GMP_0_CLEAR_LOAD, ~0); + while (V3D_READ(V3D_GMP_0_STATUS) & + V3D_GMP_0_STATUS_CFG_BUSY_SET) { + ; + } +} + int v3dX(simulator_submit_tfu_ioctl)(struct v3d_hw *v3d, struct drm_v3d_submit_tfu *args) @@ -167,6 +182,18 @@ v3d_isr(uint32_t hub_status) /* Check the per-core bits */ if (hub_status & (1 << 0)) { uint32_t core_status = V3D_READ(V3D_CTL_0_INT_STS); + V3D_WRITE(V3D_CTL_0_INT_CLR, core_status); + + if (core_status & V3D_CTL_0_INT_STS_INT_OUTOMEM_SET) { + uint32_t size = 256 * 1024; + uint32_t offset = v3d_simulator_get_spill(size); + + v3d_reload_gmp(v3d); + + V3D_WRITE(V3D_PTB_0_BPOA, offset); + V3D_WRITE(V3D_PTB_0_BPOS, size); + return; + } if (core_status & V3D_CTL_0_INT_STS_INT_GMPV_SET) { fprintf(stderr, "GMP violation at 0x%08x\n", @@ -198,7 +225,8 @@ v3dX(simulator_init_regs)(struct v3d_hw *v3d) V3D_WRITE(V3D_CTL_0_MISCCFG, V3D_CTL_1_MISCCFG_OVRTMUOUT_SET); #endif - uint32_t core_interrupts = V3D_CTL_0_INT_STS_INT_GMPV_SET; + uint32_t core_interrupts = (V3D_CTL_0_INT_STS_INT_GMPV_SET | + V3D_CTL_0_INT_STS_INT_OUTOMEM_SET); V3D_WRITE(V3D_CTL_0_INT_MSK_SET, ~core_interrupts); V3D_WRITE(V3D_CTL_0_INT_MSK_CLR, core_interrupts); @@ -211,15 +239,8 @@ v3dX(simulator_submit_cl_ioctl)(struct v3d_hw *v3d, struct drm_v3d_submit_cl *submit, uint32_t gmp_ofs) { - /* Completely reset the GMP. */ - V3D_WRITE(V3D_GMP_0_CFG, - V3D_GMP_0_CFG_PROTENABLE_SET); - V3D_WRITE(V3D_GMP_0_TABLE_ADDR, gmp_ofs); - V3D_WRITE(V3D_GMP_0_CLEAR_LOAD, ~0); - while (V3D_READ(V3D_GMP_0_STATUS) & - V3D_GMP_0_STATUS_CFG_BUSY_SET) { - ; - } + g_gmp_ofs = gmp_ofs; + v3d_reload_gmp(v3d); v3d_invalidate_caches(v3d); |