diff options
author | Eric Anholt <[email protected]> | 2010-11-05 07:25:18 -0700 |
---|---|---|
committer | Eric Anholt <[email protected]> | 2011-03-11 12:55:13 -0800 |
commit | e1cb12bfff7f65c3599c9b68b9269f73942b1602 (patch) | |
tree | 77b75dd06fa028891c2b37ca7b1cf20f65eccbac | |
parent | 9c7231c1d9cda244444dbfa05f15ead1bf581dc3 (diff) |
prog_cache: Add some support for shader_programs in prog_cache.
This is used in the upcoming fixed function shader_program generation,
and shader_program and ARB programs are together in this code until
both fragment and vertex ff get converted.
-rw-r--r-- | src/mesa/program/prog_cache.c | 53 | ||||
-rw-r--r-- | src/mesa/program/prog_cache.h | 9 |
2 files changed, 58 insertions, 4 deletions
diff --git a/src/mesa/program/prog_cache.c b/src/mesa/program/prog_cache.c index 56ca59890de..2ccedb5d7d0 100644 --- a/src/mesa/program/prog_cache.c +++ b/src/mesa/program/prog_cache.c @@ -29,6 +29,7 @@ #include "main/glheader.h" #include "main/mtypes.h" #include "main/imports.h" +#include "main/shaderobj.h" #include "program/prog_cache.h" #include "program/program.h" @@ -104,7 +105,8 @@ rehash(struct gl_program_cache *cache) static void -clear_cache(struct gl_context *ctx, struct gl_program_cache *cache) +clear_cache(struct gl_context *ctx, struct gl_program_cache *cache, + GLboolean shader) { struct cache_item *c, *next; GLuint i; @@ -115,7 +117,13 @@ clear_cache(struct gl_context *ctx, struct gl_program_cache *cache) for (c = cache->items[i]; c; c = next) { next = c->next; free(c->key); - _mesa_reference_program(ctx, &c->program, NULL); + if (shader) { + _mesa_reference_shader_program(ctx, + (struct gl_shader_program **)&c->program, + NULL); + } else { + _mesa_reference_program(ctx, &c->program, NULL); + } free(c); } cache->items[i] = NULL; @@ -147,7 +155,16 @@ _mesa_new_program_cache(void) void _mesa_delete_program_cache(struct gl_context *ctx, struct gl_program_cache *cache) { - clear_cache(ctx, cache); + clear_cache(ctx, cache, GL_FALSE); + free(cache->items); + free(cache); +} + +void +_mesa_delete_shader_cache(struct gl_context *ctx, + struct gl_program_cache *cache) +{ + clear_cache(ctx, cache, GL_TRUE); free(cache->items); free(cache); } @@ -197,7 +214,35 @@ _mesa_program_cache_insert(struct gl_context *ctx, if (cache->size < 1000) rehash(cache); else - clear_cache(ctx, cache); + clear_cache(ctx, cache, GL_FALSE); + } + + cache->n_items++; + c->next = cache->items[hash % cache->size]; + cache->items[hash % cache->size] = c; +} + +void +_mesa_shader_cache_insert(struct gl_context *ctx, + struct gl_program_cache *cache, + const void *key, GLuint keysize, + struct gl_shader_program *program) +{ + const GLuint hash = hash_key(key, keysize); + struct cache_item *c = CALLOC_STRUCT(cache_item); + + c->hash = hash; + + c->key = malloc(keysize); + memcpy(c->key, key, keysize); + + c->program = (struct gl_program *)program; /* no refcount change */ + + if (cache->n_items > cache->size * 1.5) { + if (cache->size < 1000) + rehash(cache); + else + clear_cache(ctx, cache, GL_TRUE); } cache->n_items++; diff --git a/src/mesa/program/prog_cache.h b/src/mesa/program/prog_cache.h index 01673348279..5d46bfc5cc9 100644 --- a/src/mesa/program/prog_cache.h +++ b/src/mesa/program/prog_cache.h @@ -44,6 +44,9 @@ _mesa_new_program_cache(void); extern void _mesa_delete_program_cache(struct gl_context *ctx, struct gl_program_cache *pc); +extern void +_mesa_delete_shader_cache(struct gl_context *ctx, + struct gl_program_cache *cache); extern struct gl_program * _mesa_search_program_cache(struct gl_program_cache *cache, @@ -55,5 +58,11 @@ _mesa_program_cache_insert(struct gl_context *ctx, const void *key, GLuint keysize, struct gl_program *program); +void +_mesa_shader_cache_insert(struct gl_context *ctx, + struct gl_program_cache *cache, + const void *key, GLuint keysize, + struct gl_shader_program *program); + #endif /* PROG_CACHE_H */ |