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authorBrian Paul <[email protected]>2012-08-06 08:35:20 -0600
committerBrian Paul <[email protected]>2012-08-06 08:41:07 -0600
commitdd6aafcf72e79d7caacd4406528da9b2003915da (patch)
tree26a723d27d6081b27a7ee68b8ec68aab77922fc7
parent5749ae919e386e49dbf373e362dd74b513c96360 (diff)
st/mesa: massage the update_vertex_textures() code
...to look like update_fragment_textures() code. The next step would be to merge the two functions. Reviewed-by: José Fonseca <[email protected]>
-rw-r--r--src/mesa/state_tracker/st_atom_texture.c18
1 files changed, 14 insertions, 4 deletions
diff --git a/src/mesa/state_tracker/st_atom_texture.c b/src/mesa/state_tracker/st_atom_texture.c
index 69f9f1d458e..b35f470773f 100644
--- a/src/mesa/state_tracker/st_atom_texture.c
+++ b/src/mesa/state_tracker/st_atom_texture.c
@@ -260,16 +260,19 @@ update_vertex_textures(struct st_context *st)
const struct gl_context *ctx = st->ctx;
struct gl_vertex_program *vprog = ctx->VertexProgram._Current;
GLuint su;
+ const GLuint old_max = st->state.num_vertex_textures;
+ GLbitfield samplers_used = vprog->Base.SamplersUsed;
- if (!vprog->Base.SamplersUsed && st->state.num_vertex_textures == 0)
+ if (samplers_used == 0x0 && old_max == 0)
return;
st->state.num_vertex_textures = 0;
/* loop over sampler units (aka tex image units) */
- for (su = 0; su < ctx->Const.MaxTextureImageUnits; su++) {
+ for (su = 0; su < ctx->Const.MaxVertexTextureImageUnits; su++, samplers_used >>= 1) {
struct pipe_sampler_view *sampler_view = NULL;
- if (vprog->Base.SamplersUsed & (1 << su)) {
+
+ if (samplers_used & 1) {
GLboolean retval;
GLuint texUnit;
@@ -280,7 +283,11 @@ update_vertex_textures(struct st_context *st)
continue;
st->state.num_vertex_textures = su + 1;
+ } else if (samplers_used == 0 && su >= old_max) {
+ /* if we've reset all the old views and we have no more new ones */
+ break;
}
+
pipe_sampler_view_reference(&st->state.vertex_sampler_views[su],
sampler_view);
}
@@ -302,9 +309,12 @@ update_fragment_textures(struct st_context *st)
const struct gl_context *ctx = st->ctx;
struct gl_fragment_program *fprog = ctx->FragmentProgram._Current;
GLuint su;
- int old_max = st->state.num_fragment_textures;
+ const GLuint old_max = st->state.num_fragment_textures;
GLbitfield samplers_used = fprog->Base.SamplersUsed;
+ if (samplers_used == 0x0 && old_max == 0)
+ return;
+
st->state.num_fragment_textures = 0;
/* loop over sampler units (aka tex image units) */