diff options
author | Jason Ekstrand <[email protected]> | 2016-04-04 12:09:10 -0700 |
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committer | Jason Ekstrand <[email protected]> | 2016-04-04 12:09:12 -0700 |
commit | cb317b8d074853f93b7d6965f8652bd200085d5b (patch) | |
tree | 6a696688807176d52e6acdbabca8aa6bc9359842 | |
parent | 4d040a4ad35f0ab25e0f9ba031a71885a4cec1dd (diff) |
glsl: Stop force-enabling compute shaders
This isn't needed since we no longer use the GLSL compiler in Vulkan.
-rw-r--r-- | src/compiler/glsl/glsl_parser_extras.cpp | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/src/compiler/glsl/glsl_parser_extras.cpp b/src/compiler/glsl/glsl_parser_extras.cpp index 2941277b525..3dc68741902 100644 --- a/src/compiler/glsl/glsl_parser_extras.cpp +++ b/src/compiler/glsl/glsl_parser_extras.cpp @@ -86,8 +86,6 @@ _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *_ctx, this->extensions = &ctx->Extensions; - this->ARB_compute_shader_enable = true; - this->Const.MaxLights = ctx->Const.MaxLights; this->Const.MaxClipPlanes = ctx->Const.MaxClipPlanes; this->Const.MaxTextureUnits = ctx->Const.MaxTextureUnits; |