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authorJason Ekstrand <[email protected]>2016-04-04 12:09:10 -0700
committerJason Ekstrand <[email protected]>2016-04-04 12:09:12 -0700
commitcb317b8d074853f93b7d6965f8652bd200085d5b (patch)
tree6a696688807176d52e6acdbabca8aa6bc9359842
parent4d040a4ad35f0ab25e0f9ba031a71885a4cec1dd (diff)
glsl: Stop force-enabling compute shaders
This isn't needed since we no longer use the GLSL compiler in Vulkan.
-rw-r--r--src/compiler/glsl/glsl_parser_extras.cpp2
1 files changed, 0 insertions, 2 deletions
diff --git a/src/compiler/glsl/glsl_parser_extras.cpp b/src/compiler/glsl/glsl_parser_extras.cpp
index 2941277b525..3dc68741902 100644
--- a/src/compiler/glsl/glsl_parser_extras.cpp
+++ b/src/compiler/glsl/glsl_parser_extras.cpp
@@ -86,8 +86,6 @@ _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *_ctx,
this->extensions = &ctx->Extensions;
- this->ARB_compute_shader_enable = true;
-
this->Const.MaxLights = ctx->Const.MaxLights;
this->Const.MaxClipPlanes = ctx->Const.MaxClipPlanes;
this->Const.MaxTextureUnits = ctx->Const.MaxTextureUnits;