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authorJesse Barnes <[email protected]>2010-01-04 16:26:17 -0500
committerJesse Barnes <[email protected]>2010-01-08 12:37:44 -0500
commitc642f3941ba2ab68135037e1fcb1c29dcb820de7 (patch)
tree269e40962e7c8eda912585d63920e3513494c4b0
parent0269dc19b57b61d46b09fe2636ce430baa9383c3 (diff)
xdemos/glsync: handle no sync method better
Print out count, finish rendering, etc. Makes the -sn option more useful.
-rw-r--r--progs/xdemos/glsync.c12
1 files changed, 4 insertions, 8 deletions
diff --git a/progs/xdemos/glsync.c b/progs/xdemos/glsync.c
index 6108d991d01..4dc49377039 100644
--- a/progs/xdemos/glsync.c
+++ b/progs/xdemos/glsync.c
@@ -117,8 +117,7 @@ int main(int argc, char *argv[])
int dummy;
Atom wmDelete;
enum sync_type waitforsync = none;
- int width = 500, height = 500, verbose = 0,
- countonly = 0, interval = 1;
+ int width = 500, height = 500, verbose = 0, interval = 1;
int c, i = 1;
int ret;
int attribs[] = { GLX_RGBA,
@@ -283,13 +282,10 @@ int main(int argc, char *argv[])
glFlush();
} else if (waitforsync == buffer_swap) {
glXSwapBuffers(disp, winGL);
- }
-
- if (countonly) {
- video_sync(2, 1, &count);
- fprintf(stderr, "current count: %d\n", count);
+ } else {
+ video_sync_get(&count);
sleep(1);
- continue;
+ glFinish();
}
if (verbose) {