diff options
author | Eric Anholt <[email protected]> | 2014-06-28 14:59:18 -0700 |
---|---|---|
committer | Eric Anholt <[email protected]> | 2014-08-08 18:59:46 -0700 |
commit | c3f96060a8d1ebc9caa7053592e80155a5266e92 (patch) | |
tree | e2cfdaf5184ef6518c8e5cf8deaaa85c48b8ced7 | |
parent | 21db43021041e8dedc45bb232c10ece83fd09dd1 (diff) |
vc4: Don't reallocate the tile alloc/state bos every frame.
This was a problem for the simulator since we don't free memory back to
it, and it would soon just run out.
-rw-r--r-- | src/gallium/drivers/vc4/vc4_context.h | 3 | ||||
-rw-r--r-- | src/gallium/drivers/vc4/vc4_draw.c | 28 |
2 files changed, 21 insertions, 10 deletions
diff --git a/src/gallium/drivers/vc4/vc4_context.h b/src/gallium/drivers/vc4/vc4_context.h index 2aba99248c6..dedd98b4e5b 100644 --- a/src/gallium/drivers/vc4/vc4_context.h +++ b/src/gallium/drivers/vc4/vc4_context.h @@ -120,6 +120,9 @@ struct vc4_context { struct vc4_cl bo_handles; uint32_t shader_rec_count; + struct vc4_bo *tile_alloc; + struct vc4_bo *tile_state; + struct util_slab_mempool transfer_pool; struct blitter_context *blitter; diff --git a/src/gallium/drivers/vc4/vc4_draw.c b/src/gallium/drivers/vc4/vc4_draw.c index 7b8fb0c5787..932ea6535df 100644 --- a/src/gallium/drivers/vc4/vc4_draw.c +++ b/src/gallium/drivers/vc4/vc4_draw.c @@ -32,8 +32,7 @@ static void vc4_rcl_tile_calls(struct vc4_context *vc4, - uint32_t xtiles, uint32_t ytiles, - struct vc4_bo *tile_alloc) + uint32_t xtiles, uint32_t ytiles) { for (int x = 0; x < xtiles; x++) { for (int y = 0; y < ytiles; y++) { @@ -43,7 +42,7 @@ vc4_rcl_tile_calls(struct vc4_context *vc4, cl_start_reloc(&vc4->rcl, 1); cl_u8(&vc4->rcl, VC4_PACKET_BRANCH_TO_SUB_LIST); - cl_reloc(vc4, &vc4->rcl, tile_alloc, + cl_reloc(vc4, &vc4->rcl, vc4->tile_alloc, (y * xtiles + x) * 32); if (x == xtiles - 1 && y == ytiles - 1) { @@ -73,10 +72,19 @@ vc4_draw_vbo(struct pipe_context *pctx, const struct pipe_draw_info *info) uint32_t height = vc4->framebuffer.height; uint32_t tilew = align(width, 64) / 64; uint32_t tileh = align(height, 64) / 64; - struct vc4_bo *tile_alloc = vc4_bo_alloc(vc4->screen, - 32 * tilew * tileh, "tilea"); - struct vc4_bo *tile_state = vc4_bo_alloc(vc4->screen, - 48 * tilew * tileh, "tilestate"); + + uint32_t tile_alloc_size = 32 * tilew * tileh; + uint32_t tile_state_size = 48 * tilew * tileh; + if (!vc4->tile_alloc || vc4->tile_alloc->size < tile_alloc_size) { + vc4_bo_unreference(&vc4->tile_alloc); + vc4->tile_alloc = vc4_bo_alloc(vc4->screen, tile_alloc_size, + "tile_alloc"); + } + if (!vc4->tile_state || vc4->tile_state->size < tile_state_size) { + vc4_bo_unreference(&vc4->tile_state); + vc4->tile_state = vc4_bo_alloc(vc4->screen, tile_state_size, + "tile_state"); + } vc4->needs_flush = true; @@ -84,9 +92,9 @@ vc4_draw_vbo(struct pipe_context *pctx, const struct pipe_draw_info *info) // as soon as binning is finished. cl_start_reloc(&vc4->bcl, 2); cl_u8(&vc4->bcl, VC4_PACKET_TILE_BINNING_MODE_CONFIG); - cl_reloc(vc4, &vc4->bcl, tile_alloc, 0); + cl_reloc(vc4, &vc4->bcl, vc4->tile_alloc, 0); cl_u32(&vc4->bcl, 0x8000); /* tile allocation memory size */ - cl_reloc(vc4, &vc4->bcl, tile_state, 0); + cl_reloc(vc4, &vc4->bcl, vc4->tile_state, 0); cl_u8(&vc4->bcl, tilew); cl_u8(&vc4->bcl, tileh); cl_u8(&vc4->bcl, VC4_BIN_CONFIG_AUTO_INIT_TSDA); @@ -222,7 +230,7 @@ vc4_draw_vbo(struct pipe_context *pctx, const struct pipe_draw_info *info) cl_u16(&vc4->rcl, 0); // Store nothing (just clear) cl_u32(&vc4->rcl, 0); // no address is needed - vc4_rcl_tile_calls(vc4, tilew, tileh, tile_alloc); + vc4_rcl_tile_calls(vc4, tilew, tileh); vc4_flush(pctx); } |