diff options
author | Gurchetan Singh <[email protected]> | 2018-11-26 09:54:03 -0800 |
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committer | Erik Faye-Lund <[email protected]> | 2018-11-30 12:20:06 +0100 |
commit | c0773315af76cd735152c322cb7f710b4b053148 (patch) | |
tree | 353475d50d72e52c5805c9b48714fe6298683fbe | |
parent | 37f9788e9a8e443772b5ad6f339567e6ae6a8320 (diff) |
virgl: quadruple command buffer size
Tested running WebGL aquarium on Nvidia host (10,000 fishes)
This moves us from 7 fps to 9 fps. After quadrupling, performance
gains diminish.
v2: Remove change ID (Erik)
Tested-By: Gert Wollny <[email protected]>
Reviewed-by: Erik Faye-Lund <[email protected]>
-rw-r--r-- | src/gallium/drivers/virgl/virgl_winsys.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gallium/drivers/virgl/virgl_winsys.h b/src/gallium/drivers/virgl/virgl_winsys.h index d13212c5e84..96726b409d9 100644 --- a/src/gallium/drivers/virgl/virgl_winsys.h +++ b/src/gallium/drivers/virgl/virgl_winsys.h @@ -31,7 +31,7 @@ struct pipe_fence_handle; struct winsys_handle; struct virgl_hw_res; -#define VIRGL_MAX_CMDBUF_DWORDS (16*1024) +#define VIRGL_MAX_CMDBUF_DWORDS (64 * 1024) struct virgl_drm_caps { union virgl_caps caps; |