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authorMarek Olšák <[email protected]>2019-11-13 00:21:54 -0500
committerMarek Olšák <[email protected]>2019-11-15 14:34:49 -0500
commitbda3ec5d5507dd10a62e87fc676eeeac93446e3f (patch)
tree5795cd53e72fc9814934ced5308da63936eced83
parentdec34e880d0ce2792ecdac18d28e3e3be4dec72f (diff)
radeonsi/nir: don't lower fma, instead, fuse fma
We want fma. This decreases compile times by 4% for Borderlands 2. 48505 shaders in 30515 tests Totals: SGPRS: 2206584 -> 2204784 (-0.08 %) VGPRS: 1647892 -> 1648964 (0.07 %) Spilled SGPRs: 6256 -> 6078 (-2.85 %) Spilled VGPRs: 72 -> 72 (0.00 %) Private memory VGPRs: 2176 -> 2176 (0.00 %) Scratch size: 2240 -> 2240 (0.00 %) dwords per thread Code Size: 49680804 -> 49837988 (0.32 %) bytes LDS: 74 -> 74 (0.00 %) blocks Max Waves: 371387 -> 371352 (-0.01 %) Reviewed-by: Timothy Arceri <[email protected]>
-rw-r--r--src/gallium/drivers/radeonsi/si_get.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gallium/drivers/radeonsi/si_get.c b/src/gallium/drivers/radeonsi/si_get.c
index 9458f6b959a..8dc13ee08b2 100644
--- a/src/gallium/drivers/radeonsi/si_get.c
+++ b/src/gallium/drivers/radeonsi/si_get.c
@@ -511,7 +511,7 @@ static const struct nir_shader_compiler_options nir_options = {
.lower_bitfield_insert_to_bitfield_select = true,
.lower_bitfield_extract = true,
.lower_sub = true,
- .lower_ffma = true,
+ .fuse_ffma = true,
.lower_fmod = true,
.lower_pack_snorm_4x8 = true,
.lower_pack_unorm_4x8 = true,