diff options
author | Marek Olšák <[email protected]> | 2019-11-13 00:21:54 -0500 |
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committer | Marek Olšák <[email protected]> | 2019-11-15 14:34:49 -0500 |
commit | bda3ec5d5507dd10a62e87fc676eeeac93446e3f (patch) | |
tree | 5795cd53e72fc9814934ced5308da63936eced83 | |
parent | dec34e880d0ce2792ecdac18d28e3e3be4dec72f (diff) |
radeonsi/nir: don't lower fma, instead, fuse fma
We want fma. This decreases compile times by 4% for Borderlands 2.
48505 shaders in 30515 tests
Totals:
SGPRS: 2206584 -> 2204784 (-0.08 %)
VGPRS: 1647892 -> 1648964 (0.07 %)
Spilled SGPRs: 6256 -> 6078 (-2.85 %)
Spilled VGPRs: 72 -> 72 (0.00 %)
Private memory VGPRs: 2176 -> 2176 (0.00 %)
Scratch size: 2240 -> 2240 (0.00 %) dwords per thread
Code Size: 49680804 -> 49837988 (0.32 %) bytes
LDS: 74 -> 74 (0.00 %) blocks
Max Waves: 371387 -> 371352 (-0.01 %)
Reviewed-by: Timothy Arceri <[email protected]>
-rw-r--r-- | src/gallium/drivers/radeonsi/si_get.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gallium/drivers/radeonsi/si_get.c b/src/gallium/drivers/radeonsi/si_get.c index 9458f6b959a..8dc13ee08b2 100644 --- a/src/gallium/drivers/radeonsi/si_get.c +++ b/src/gallium/drivers/radeonsi/si_get.c @@ -511,7 +511,7 @@ static const struct nir_shader_compiler_options nir_options = { .lower_bitfield_insert_to_bitfield_select = true, .lower_bitfield_extract = true, .lower_sub = true, - .lower_ffma = true, + .fuse_ffma = true, .lower_fmod = true, .lower_pack_snorm_4x8 = true, .lower_pack_unorm_4x8 = true, |