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authorJason Ekstrand <[email protected]>2019-07-31 10:42:24 -0500
committerJason Ekstrand <[email protected]>2019-08-06 05:46:28 +0000
commitbc612536eb2f0f77725103e53077ad5a28036ac3 (patch)
tree50eaea505ca1751c56d6ded905c90d4689e92d7b
parent5544b2cbbd23df82192aea09d909b5cc2c1f1af9 (diff)
anv: Emit a dummy MEDIA_VFE_STATE before switching from GPGPU to 3D
There is an object-level preemption workaround which requires this. However, even without object-level preemption, we seem to have issues with geometry flickering when 3D and compute are combined in the same batch and this appears to fix it. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=109630 Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=111267 Cc: [email protected] Reviewed-by: Kenneth Graunke <[email protected]>
-rw-r--r--src/intel/vulkan/genX_cmd_buffer.c19
1 files changed, 19 insertions, 0 deletions
diff --git a/src/intel/vulkan/genX_cmd_buffer.c b/src/intel/vulkan/genX_cmd_buffer.c
index 5b76ac61679..a91cffd8fc7 100644
--- a/src/intel/vulkan/genX_cmd_buffer.c
+++ b/src/intel/vulkan/genX_cmd_buffer.c
@@ -3827,6 +3827,25 @@ genX(flush_pipeline_select)(struct anv_cmd_buffer *cmd_buffer,
anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_CC_STATE_POINTERS), t);
#endif
+#if GEN_GEN == 9
+ if (pipeline == _3D) {
+ /* There is a mid-object preemption workaround which requires you to
+ * re-emit MEDIA_VFE_STATE after switching from GPGPU to 3D. However,
+ * even without preemption, we have issues with geometry flickering when
+ * GPGPU and 3D are back-to-back and this seems to fix it. We don't
+ * really know why.
+ */
+ const uint32_t subslices =
+ MAX2(cmd_buffer->device->instance->physicalDevice.subslice_total, 1);
+ anv_batch_emit(&cmd_buffer->batch, GENX(MEDIA_VFE_STATE), vfe) {
+ vfe.MaximumNumberofThreads =
+ devinfo->max_cs_threads * subslices - 1;
+ vfe.NumberofURBEntries = 2;
+ vfe.URBEntryAllocationSize = 2;
+ }
+ }
+#endif
+
/* From "BXML » GT » MI » vol1a GPU Overview » [Instruction]
* PIPELINE_SELECT [DevBWR+]":
*