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author | Neil Roberts <[email protected]> | 2015-11-26 17:53:42 +0100 |
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committer | Neil Roberts <[email protected]> | 2015-11-27 10:55:22 +0100 |
commit | bc2470d5d3e9788af8d6aee0a001b7de9cd4972b (patch) | |
tree | 49835848a363ac6d09763341d02cba83dd2c9575 | |
parent | 27a88a947c78c9af5eaeb6587fb5211057931d8c (diff) |
util: Tiny optimisation for the linear→srgb conversion
When converting 0.0 it would be nice if it didn't do any arithmetic.
Reviewed-by: Jason Ekstrand <[email protected]>
-rw-r--r-- | src/util/format_srgb.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/util/format_srgb.h b/src/util/format_srgb.h index 4a8d73f125f..34b50afe3d1 100644 --- a/src/util/format_srgb.h +++ b/src/util/format_srgb.h @@ -57,7 +57,7 @@ util_format_linear_to_srgb_helper_table[104]; static inline float util_format_linear_to_srgb_float(float cl) { - if (cl < 0.0f) + if (cl <= 0.0f) return 0.0f; else if (cl < 0.0031308f) return 12.92f * cl; |