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authorEduardo Lima Mitev <[email protected]>2017-10-13 10:31:50 +0200
committerAlejandro PiƱeiro <[email protected]>2018-03-30 09:14:56 +0200
commitabb6d0797c8a0c32f45d38d7a41e96b2db47a47d (patch)
treef6c47be9651746629038bbd3cdbb8fe327fc04a9
parent16f6634e7fb5ada308e55b852cd49251e7f3f8b1 (diff)
mesa/glspirv: Add a _mesa_spirv_to_nir() function
This is basically a wrapper around spirv_to_nir() that includes arguments setup and post-conversion validation. v2: * Rebase update (SpirVCapabilities not a pointer anymore, spirv_to_nir_options added, and others). * Code-style improvements and remove debug hunk. (Timothy Arceri) Reviewed-by: Timothy Arceri <[email protected]>
-rw-r--r--src/mesa/main/glspirv.c58
-rw-r--r--src/mesa/main/glspirv.h7
2 files changed, 65 insertions, 0 deletions
diff --git a/src/mesa/main/glspirv.c b/src/mesa/main/glspirv.c
index 7aa06f8e8c0..71dc9154ef2 100644
--- a/src/mesa/main/glspirv.c
+++ b/src/mesa/main/glspirv.c
@@ -174,6 +174,64 @@ _mesa_spirv_link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
}
}
+nir_shader *
+_mesa_spirv_to_nir(struct gl_context *ctx,
+ const struct gl_shader_program *prog,
+ gl_shader_stage stage,
+ const nir_shader_compiler_options *options)
+{
+ nir_shader *nir = NULL;
+
+ struct gl_linked_shader *linked_shader = prog->_LinkedShaders[stage];
+ assert (linked_shader);
+
+ struct gl_shader_spirv_data *spirv_data = linked_shader->spirv_data;
+ assert(spirv_data);
+
+ struct gl_spirv_module *spirv_module = spirv_data->SpirVModule;
+ assert (spirv_module != NULL);
+
+ const char *entry_point_name = spirv_data->SpirVEntryPoint;
+ assert(entry_point_name);
+
+ struct nir_spirv_specialization *spec_entries =
+ calloc(sizeof(*spec_entries),
+ spirv_data->NumSpecializationConstants);
+
+ for (unsigned i = 0; i < spirv_data->NumSpecializationConstants; ++i) {
+ spec_entries[i].id = spirv_data->SpecializationConstantsIndex[i];
+ spec_entries[i].data32 = spirv_data->SpecializationConstantsValue[i];
+ spec_entries[i].defined_on_module = false;
+ }
+
+ const struct spirv_to_nir_options spirv_options = {
+ .caps = ctx->Const.SpirVCapabilities
+ };
+
+ nir_function *entry_point =
+ spirv_to_nir((const uint32_t *) &spirv_module->Binary[0],
+ spirv_module->Length / 4,
+ spec_entries, spirv_data->NumSpecializationConstants,
+ stage, entry_point_name,
+ &spirv_options,
+ options);
+ free(spec_entries);
+
+ assert (entry_point);
+ nir = entry_point->shader;
+ assert(nir->info.stage == stage);
+
+ nir->options = options;
+
+ nir->info.name =
+ ralloc_asprintf(nir, "SPIRV:%s:%d",
+ _mesa_shader_stage_to_abbrev(nir->info.stage),
+ prog->Name);
+ nir_validate_shader(nir);
+
+ return nir;
+}
+
void GLAPIENTRY
_mesa_SpecializeShaderARB(GLuint shader,
const GLchar *pEntryPoint,
diff --git a/src/mesa/main/glspirv.h b/src/mesa/main/glspirv.h
index 0f03b75c111..81626ce75b5 100644
--- a/src/mesa/main/glspirv.h
+++ b/src/mesa/main/glspirv.h
@@ -24,6 +24,7 @@
#ifndef GLSPIRV_H
#define GLSPIRV_H
+#include "compiler/nir/nir.h"
#include "mtypes.h"
#ifdef __cplusplus
@@ -80,6 +81,12 @@ void
_mesa_spirv_link_shaders(struct gl_context *ctx,
struct gl_shader_program *prog);
+nir_shader *
+_mesa_spirv_to_nir(struct gl_context *ctx,
+ const struct gl_shader_program *prog,
+ gl_shader_stage stage,
+ const nir_shader_compiler_options *options);
+
/**
* \name API functions
*/