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authorMarek Olšák <[email protected]>2014-08-18 00:47:01 +0200
committerMarek Olšák <[email protected]>2014-08-19 12:20:18 +0200
commita6fcdbf560804ede8e5574d31ca152f9c400198a (patch)
tree2258f46284dab9bb8c60ac5641addc0237090531
parent406ab1662cfc13c998c6c74fa425d11f062bdd40 (diff)
gallium/u_blitter: don't use an empty fragment shader if there's a colorbuffer
This is custom code used by some drivers. Reviewed-by: Roland Scheidegger <[email protected]>
-rw-r--r--src/gallium/auxiliary/util/u_blitter.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gallium/auxiliary/util/u_blitter.c b/src/gallium/auxiliary/util/u_blitter.c
index 20fbd80d5b7..609e02fd190 100644
--- a/src/gallium/auxiliary/util/u_blitter.c
+++ b/src/gallium/auxiliary/util/u_blitter.c
@@ -1799,7 +1799,7 @@ void util_blitter_custom_depth_stencil(struct blitter_context *blitter,
pipe->bind_blend_state(pipe, cbsurf ? ctx->blend[PIPE_MASK_RGBA] :
ctx->blend[0]);
pipe->bind_depth_stencil_alpha_state(pipe, dsa_stage);
- ctx->bind_fs_state(pipe, ctx->fs_empty);
+ ctx->bind_fs_state(pipe, cbsurf ? ctx->fs_write_one_cbuf : ctx->fs_empty);
pipe->bind_vertex_elements_state(pipe, ctx->velem_state);
/* set a framebuffer state */