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authorDave Airlie <[email protected]>2015-12-09 16:06:45 +1000
committerTimothy Arceri <[email protected]>2015-12-19 11:59:42 +1100
commit9fbcd8e8475e249c7f76b6d63b3a48b8684cb1ff (patch)
tree26132d8b28f340d99069a170a31237ea70d6d2ef
parentb201a6ed9f6001ceaa1fc2eaf8a409b044ec97a3 (diff)
glsl: pass stage into mark function
Don't use a bool here, as for some 64-bit fixes we need the stage. Signed-off-by: Dave Airlie <[email protected]> Reviewed-by: Oded Gabbay <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
-rw-r--r--src/glsl/ir_set_program_inouts.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/glsl/ir_set_program_inouts.cpp b/src/glsl/ir_set_program_inouts.cpp
index d7c29b00f88..70d754f3175 100644
--- a/src/glsl/ir_set_program_inouts.cpp
+++ b/src/glsl/ir_set_program_inouts.cpp
@@ -90,7 +90,7 @@ is_dual_slot(ir_variable *var)
static void
mark(struct gl_program *prog, ir_variable *var, int offset, int len,
- bool is_fragment_shader)
+ gl_shader_stage stage)
{
/* As of GLSL 1.20, varyings can only be floats, floating-point
* vectors or matrices, or arrays of them. For Mesa programs using
@@ -125,7 +125,7 @@ mark(struct gl_program *prog, ir_variable *var, int offset, int len,
if (dual_slot)
prog->DoubleInputsRead |= bitfield;
- if (is_fragment_shader) {
+ if (stage == MESA_SHADER_FRAGMENT) {
gl_fragment_program *fprog = (gl_fragment_program *) prog;
fprog->InterpQualifier[idx] =
(glsl_interp_qualifier) var->data.interpolation;
@@ -178,7 +178,7 @@ ir_set_program_inouts_visitor::mark_whole_variable(ir_variable *var)
}
mark(this->prog, var, 0, type->count_attribute_slots(),
- this->shader_stage == MESA_SHADER_FRAGMENT);
+ this->shader_stage);
}
/* Default handler: Mark all the locations in the variable as used. */
@@ -302,7 +302,7 @@ ir_set_program_inouts_visitor::try_mark_partial_variable(ir_variable *var,
}
mark(this->prog, var, index_as_constant->value.u[0] * elem_width,
- elem_width, this->shader_stage == MESA_SHADER_FRAGMENT);
+ elem_width, this->shader_stage);
return true;
}