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authorTimothy Arceri <[email protected]>2018-09-08 14:01:16 +1000
committerMarek Olšák <[email protected]>2019-06-03 15:28:33 -0400
commit9c5d86af385e013ae01fbd60b727944243793f09 (patch)
tree28f7d03ff7ef094ce043dbea85b1d9579a403cb2
parent4583f09caa5aef719a1eec282f24a86c789cbba6 (diff)
mesa: add a list of EXT_direct_state_access to dispatch sanity
This extension is huge and this gives us a TODO list of functions to implement. Reviewed-by: Marek Olšák <[email protected]>
-rw-r--r--src/mesa/main/tests/dispatch_sanity.cpp210
1 files changed, 210 insertions, 0 deletions
diff --git a/src/mesa/main/tests/dispatch_sanity.cpp b/src/mesa/main/tests/dispatch_sanity.cpp
index 37edfee587d..d1618e7fde6 100644
--- a/src/mesa/main/tests/dispatch_sanity.cpp
+++ b/src/mesa/main/tests/dispatch_sanity.cpp
@@ -1015,6 +1015,216 @@ const struct function common_desktop_functions_possible[] = {
{ "glGetQueryBufferObjecti64v", 45, -1 },
{ "glGetQueryBufferObjectui64v", 45, -1 },
+ /* GL_EXT_direct_state_access - GL 1.0 */
+ //{ "glMatrixLoadfEXT", 10, -1 },
+ //{ "glMatrixLoaddEXT", 10, -1 },
+ //{ "glMatrixMultfEXT", 10, -1 },
+ //{ "glMatrixMultdEXT", 10, -1 },
+ //{ "glMatrixLoadIdentityEXT", 10, -1 },
+ //{ "glMatrixRotatefEXT", 10, -1 },
+ //{ "glMatrixRotatedEXT", 10, -1 },
+ //{ "glMatrixScalefEXT", 10, -1 },
+ //{ "glMatrixScaledEXT", 10, -1 },
+ //{ "glMatrixTranslatefEXT", 10, -1 },
+ //{ "glMatrixTranslatedEXT", 10, -1 },
+ //{ "glMatrixOrthoEXT", 10, -1 },
+ //{ "glMatrixFrustumEXT", 10, -1 },
+ //{ "glMatrixPushEXT", 10, -1 },
+ //{ "glMatrixPopEXT", 10, -1 },
+ /* GL_EXT_direct_state_access - GL 1.1 */
+ //{ "glClientAttribDefaultEXT", 11, -1 },
+ //{ "glPushClientAttribDefaultEXT", 11, -1 },
+ //{ "glTextureParameteriEXT", 11, -1 },
+ //{ "glTextureParameterivEXT", 11, -1 },
+ //{ "glTextureParameterfEXT", 11, -1 },
+ //{ "glTextureParameterfvEXT", 11, -1 },
+ //{ "glTextureImage1DEXT", 11, -1 },
+ //{ "glTextureImage2DEXT", 11, -1 },
+ //{ "glTextureSubImage1DEXT", 11, -1 },
+ //{ "glTextureSubImage2DEXT", 11, -1 },
+ //{ "glCopyTextureImage1DEXT", 11, -1 },
+ //{ "glCopyTextureImage2DEXT", 11, -1 },
+ //{ "glCopyTextureSubImage1DEXT", 11, -1 },
+ //{ "glCopyTextureSubImage2DEXT", 11, -1 },
+ //{ "glGetTextureImageEXT", 11, -1 },
+ //{ "glGetTextureParameterfvEXT", 11, -1 },
+ //{ "glGetTextureParameterivEXT", 11, -1 },
+ //{ "glGetTextureLevelParameterfvEXT", 11, -1 },
+ //{ "glGetTextureLevelParameterivEXT", 11, -1 },
+ /* GL_EXT_direct_state_access - GL 1.2 */
+ //{ "glTextureImage3DEXT", 12, -1 },
+ //{ "glTextureSubImage3DEXT", 12, -1 },
+ //{ "glCopyTextureSubImage3DEXT", 12, -1 },
+ /* GL_EXT_direct_state_access - GL 1.2.1 */
+ //{ "glBindMultiTextureEXT", 12, -1 },
+ //{ "glMultiTexCoordPointerEXT", 12, -1 },
+ //{ "glMultiTexEnvfEXT", 12, -1 },
+ //{ "glMultiTexEnvfvEXT", 12, -1 },
+ //{ "glMultiTexEnviEXT", 12, -1 },
+ //{ "glMultiTexEnvivEXT", 12, -1 },
+ //{ "glMultiTexGendEXT", 12, -1 },
+ //{ "glMultiTexGendvEXT", 12, -1 },
+ //{ "glMultiTexGenfEXT", 12, -1 },
+ //{ "glMultiTexGenfvEXT", 12, -1 },
+ //{ "glMultiTexGeniEXT", 12, -1 },
+ //{ "glMultiTexGenivEXT", 12, -1 },
+ //{ "glGetMultiTexEnvfvEXT", 12, -1 },
+ //{ "glGetMultiTexEnvivEXT", 12, -1 },
+ //{ "glGetMultiTexGendvEXT", 12, -1 },
+ //{ "glGetMultiTexGenfvEXT", 12, -1 },
+ //{ "glGetMultiTexGenivEXT", 12, -1 },
+ //{ "glMultiTexParameterfEXT", 12, -1 },
+ //{ "glMultiTexParameterfvEXT", 12, -1 },
+ //{ "glMultiTexParameteriEXT", 12, -1 },
+ //{ "glMultiTexParameterivEXT", 12, -1 },
+ //{ "glMultiTexImage1DEXT", 12, -1 },
+ //{ "glMultiTexImage2DEXT", 12, -1 },
+ //{ "glMultiTexSubImage1DEXT", 12, -1 },
+ //{ "glMultiTexSubImage2DEXT", 12, -1 },
+ //{ "glCopyMultiTexImage1DEXT", 12, -1 },
+ //{ "glCopyMultiTexImage2DEXT", 12, -1 },
+ //{ "glCopyMultiTexSubImage1DEXT", 12, -1 },
+ //{ "glCopyMultiTexSubImage2DEXT", 12, -1 },
+ //{ "glGetMultiTexImageEXT", 12, -1 },
+ //{ "glGetMultiTexParameterfvEXT", 12, -1 },
+ //{ "glGetMultiTexParameterivEXT", 12, -1 },
+ //{ "glGetMultiTexLevelParameterfvEXT", 12, -1 },
+ //{ "glGetMultiTexLevelParameterivEXT", 12, -1 },
+ //{ "glMultiTexImage3DEXT", 12, -1 },
+ //{ "glMultiTexSubImage3DEXT", 12, -1 },
+ //{ "glCopyMultiTexSubImage3DEXT", 12, -1 },
+ //{ "glEnableClientStateIndexedEXT", 12, -1 },
+ //{ "glDisableClientStateIndexedEXT", 12, -1 },
+ //{ "glGetPointerIndexedvEXT", 12, -1 },
+ /* GL_EXT_direct_state_access - ARB_vertex_program */
+ //{ "glNamedProgramStringEXT", 10, -1 },
+ //{ "glNamedProgramLocalParameter4dEXT", 10, -1 },
+ //{ "glNamedProgramLocalParameter4dvEXT", 10, -1 },
+ //{ "glNamedProgramLocalParameter4fEXT", 10, -1 },
+ //{ "glNamedProgramLocalParameter4fvEXT", 10, -1 },
+ //{ "glGetNamedProgramLocalParameter4dvEXT", 10, -1 },
+ //{ "glGetNamedProgramLocalParameter4fvEXT", 10, -1 },
+ //{ "glGetNamedProgramivEXT", 10, -1 },
+ //{ "glGetNamedProgramStringEXT", 10, -1 },
+ /* GL_EXT_direct_state_access - GL 1.3 */
+ //{ "glCompressedTextureImage1DEXT", 13, -1 },
+ //{ "glCompressedTextureImage2DEXT", 13, -1 },
+ //{ "glCompressedTextureImage3DEXT", 13, -1 },
+ //{ "glCompressedTextureSubImage1DEXT", 13, -1 },
+ //{ "glCompressedTextureSubImage2DEXT", 13, -1 },
+ //{ "glCompressedTextureSubImage3DEXT", 13, -1 },
+ //{ "glGetCompressedTextureImageEXT", 13, -1 },
+ //{ "glCompressedMultiTexImage1DEXT", 13, -1 },
+ //{ "glCompressedMultiTexImage2DEXT", 13, -1 },
+ //{ "glCompressedMultiTexImage3DEXT", 13, -1 },
+ //{ "glCompressedMultiTexSubImage1DEXT", 13, -1 },
+ //{ "glCompressedMultiTexSubImage2DEXT", 13, -1 },
+ //{ "glCompressedMultiTexSubImage3DEXT", 13, -1 },
+ //{ "glGetCompressedMultiTexImageEXT", 13, -1 },
+ //{ "glMatrixLoadTransposefEXT", 13, -1 },
+ //{ "glMatrixLoadTransposedEXT", 13, -1 },
+ //{ "glMatrixMultTransposefEXT", 13, -1 },
+ //{ "glMatrixMultTransposedEXT", 13, -1 },
+ /* GL_EXT_direct_state_access - GL 1.5 */
+ //{ "glNamedBufferDataEXT", 15, -1 },
+ //{ "glNamedBufferSubDataEXT", 15, -1 },
+ //{ "glMapNamedBufferEXT", 15, -1 },
+ //{ "glUnmapNamedBufferEXT", 15, -1 },
+ //{ "glGetNamedBufferParameterivEXT", 15, -1 },
+ //{ "glGetNamedBufferPointervEXT", 15, -1 },
+ //{ "glGetNamedBufferSubDataEXT", 15, -1 },
+ /* GL_EXT_direct_state_access - GL 2.0 */
+ //{ "glProgramUniform1iEXT", 20, -1 },
+ //{ "glProgramUniform1ivEXT", 20, -1 },
+ //{ "glProgramUniform1fEXT", 20, -1 },
+ //{ "glProgramUniform1fvEXT", 20, -1 },
+ //{ "glProgramUniform2iEXT", 20, -1 },
+ //{ "glProgramUniform2ivEXT", 20, -1 },
+ //{ "glProgramUniform2fEXT", 20, -1 },
+ //{ "glProgramUniform2fvEXT", 20, -1 },
+ //{ "glProgramUniform3iEXT", 20, -1 },
+ //{ "glProgramUniform3ivEXT", 20, -1 },
+ //{ "glProgramUniform3fEXT", 20, -1 },
+ //{ "glProgramUniform3fvEXT", 20, -1 },
+ //{ "glProgramUniform4iEXT", 20, -1 },
+ //{ "glProgramUniform4ivEXT", 20, -1 },
+ //{ "glProgramUniform4fEXT", 20, -1 },
+ //{ "glProgramUniform4fvEXT", 20, -1 },
+ //{ "glProgramUniformMatrix2fvEXT", 20, -1 },
+ //{ "glProgramUniformMatrix3fvEXT", 20, -1 },
+ //{ "glProgramUniformMatrix4fvEXT", 20, -1 },
+ /* GL_EXT_direct_state_access - GL 2.1 */
+ //{ "glProgramUniformMatrix2x3fvEXT", 21, -1 },
+ //{ "glProgramUniformMatrix3x2fvEXT", 21, -1 },
+ //{ "glProgramUniformMatrix2x4fvEXT", 21, -1 },
+ //{ "glProgramUniformMatrix4x2fvEXT", 21, -1 },
+ //{ "glProgramUniformMatrix3x4fvEXT", 21, -1 },
+ //{ "glProgramUniformMatrix4x3fvEXT", 21, -1 },
+ /* GL_EXT_direct_state_access - EXT_texture_buffer_object */
+ //{ "glTextureBufferEXT", 10, -1 },
+ //{ "glMultiTexBufferEXT", 10, -1 },
+ /* GL_EXT_direct_state_access - EXT_texture_integer */
+ //{ "glTextureParameterIivEXT", 10, -1 },
+ //{ "glTextureParameterIuivEXT", 10, -1 },
+ //{ "glGetTextureParameterIivEXT", 10, -1 },
+ //{ "glGetTextureParameterIuivEXT", 10, -1 },
+ //{ "glMultiTexParameterIivEXT", 10, -1 },
+ //{ "glMultiTexParameterIuivEXT", 10, -1 },
+ //{ "glGetMultiTexParameterIivEXT", 10, -1 },
+ //{ "glGetMultiTexParameterIuivEXT", 10, -1 },
+ /* GL_EXT_direct_state_access - EXT_gpu_shader4 */
+ //{ "glProgramUniform1uiEXT", 10, -1 },
+ //{ "glProgramUniform1uivEXT", 10, -1 },
+ //{ "glProgramUniform2uiEXT", 10, -1 },
+ //{ "glProgramUniform2uivEXT", 10, -1 },
+ //{ "glProgramUniform3uiEXT", 10, -1 },
+ //{ "glProgramUniform3uivEXT", 10, -1 },
+ //{ "glProgramUniform4uiEXT", 10, -1 },
+ //{ "glProgramUniform4uivEXT", 10, -1 },
+ /* GL_EXT_direct_state_access - EXT_gpu_program_parameters */
+ //{ "glNamedProgramLocalParameters4fvEXT", 10, -1 },
+ /* GL_EXT_direct_state_access - GL 3.0 */
+ //{ "glGetFloati_vEXT", 30, -1 },
+ //{ "glGetDoublei_vEXT", 30, -1 },
+ //{ "glGetPointeri_vEXT", 30, -1 },
+ //{ "glNamedRenderbufferStorageEXT", 30, -1 },
+ //{ "glGetNamedRenderbufferParameterivEXT", 30, -1 },
+ //{ "glNamedRenderbufferStorageMultisampleEXT", 30, -1 },
+ //{ "glCheckNamedFramebufferStatusEXT", 30, -1 },
+ //{ "glNamedFramebufferTexture1DEXT", 30, -1 },
+ //{ "glNamedFramebufferTexture2DEXT", 30, -1 },
+ //{ "glNamedFramebufferTexture3DEXT", 30, -1 },
+ //{ "glNamedFramebufferRenderbufferEXT", 30, -1 },
+ //{ "glGetNamedFramebufferAttachmentParameterivEXT", 30, -1 },
+ //{ "glGenerateTextureMipmapEXT", 30, -1 },
+ //{ "glGenerateMultiTexMipmapEXT", 30, -1 },
+ //{ "glFramebufferDrawBufferEXT", 30, -1 },
+ //{ "glFramebufferDrawBuffersEXT", 30, -1 },
+ //{ "glFramebufferReadBufferEXT", 30, -1 },
+ //{ "glGetFramebufferParameterivEXT", 30, -1 },
+ //{ "glNamedCopyBufferSubDataEXT", 30, -1 },
+ //{ "glVertexArrayVertexOffsetEXT", 30, -1 },
+ //{ "glVertexArrayColorOffsetEXT", 30, -1 },
+ //{ "glVertexArrayEdgeFlagOffsetEXT", 30, -1 },
+ //{ "glVertexArrayIndexOffsetEXT", 30, -1 },
+ //{ "glVertexArrayNormalOffsetEXT", 30, -1 },
+ //{ "glVertexArrayTexCoordOffsetEXT", 30, -1 },
+ //{ "glVertexArrayMultiTexCoordOffsetEXT", 30, -1 },
+ //{ "glVertexArrayFogCoordOffsetEXT", 30, -1 },
+ //{ "glVertexArraySecondColorOffsetEXT", 30, -1 },
+ //{ "glVertexArrayVertexAttribOffsetEXT", 30, -1 },
+ //{ "glVertexArrayVertexAttribIOffsetEXT", 30, -1 },
+ //{ "glEnableVertexArrayEXT", 30, -1 },
+ //{ "glDisableVertexArrayEXT", 30, -1 },
+ //{ "glEnableVertexArrayAttribEXT", 30, -1 },
+ //{ "glDisableVertexArrayAttribEXT", 30, -1 },
+ //{ "glGetVertexArrayIntegervEXT", 30, -1 },
+ //{ "glGetVertexArrayPointervEXT", 30, -1 },
+ //{ "glGetVertexArrayIntegeri_vEXT", 30, -1 },
+ //{ "glGetVertexArrayPointeri_vEXT", 30, -1 },
+ //{ "glMapNamedBufferRangeEXT", 30, -1 },
+ //{ "glFlushMappedNamedBufferRangeEXT", 30, -1 },
+
/* GL_ARB_internalformat_query */
{ "glGetInternalformativ", 30, -1 },