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authorBrian Paul <[email protected]>2017-11-08 22:07:08 -0700
committerBrian Paul <[email protected]>2017-11-09 14:13:59 -0700
commit9862a8403e0e27ebadf86ef5e8b3ebc5a35cae45 (patch)
treeb52de05612b164e6d7440b5eb0159474d6dcc546
parentad5f407b611f226030a356d7ade67f6146e4d6f7 (diff)
mesa: minor reformatting, add const to gl_external_samplers()
This function should probably be moved elsewhere, too. Reviewed-by: Charmaine Lee <[email protected]>
-rw-r--r--src/mesa/main/mtypes.h5
1 files changed, 4 insertions, 1 deletions
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index d0926308d0a..af9115e8477 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -2532,7 +2532,9 @@ struct gl_linked_shader
struct glsl_symbol_table *symbols;
};
-static inline GLbitfield gl_external_samplers(struct gl_program *prog)
+
+static inline GLbitfield
+gl_external_samplers(const struct gl_program *prog)
{
GLbitfield external_samplers = 0;
GLbitfield mask = prog->SamplersUsed;
@@ -2546,6 +2548,7 @@ static inline GLbitfield gl_external_samplers(struct gl_program *prog)
return external_samplers;
}
+
/**
* Compile status enum. compile_skipped is used to indicate the compile
* was skipped due to the shader matching one that's been seen before by