diff options
author | Iago Toral Quiroga <[email protected]> | 2019-07-16 11:20:11 +0200 |
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committer | Iago Toral Quiroga <[email protected]> | 2019-07-18 08:59:35 +0200 |
commit | 93d05c1c1f7aa6b13f6ca8e5cb96f8bfdb541d3c (patch) | |
tree | 88ac4a52aa612823c6e6ee9f6292db7b0dca83ad | |
parent | 50016d77184dd12dc36efdc60a64759f66319ed5 (diff) |
v3d: handle nir_intrinsic_store_tlb_sample_color_v3d
v2:
- Move handling of output intrinsics to ntq_emit_intrinsic() (Eric).
Reviewed-by: Eric Anholt <[email protected]>
-rw-r--r-- | src/broadcom/compiler/nir_to_vir.c | 64 |
1 files changed, 44 insertions, 20 deletions
diff --git a/src/broadcom/compiler/nir_to_vir.c b/src/broadcom/compiler/nir_to_vir.c index 7acdbd621d1..89d8ba531e8 100644 --- a/src/broadcom/compiler/nir_to_vir.c +++ b/src/broadcom/compiler/nir_to_vir.c @@ -1848,26 +1848,34 @@ ntq_emit_load_input(struct v3d_compile *c, nir_intrinsic_instr *instr) } static void -ntq_emit_store_output(struct v3d_compile *c, nir_intrinsic_instr *instr) +ntq_emit_per_sample_color_write(struct v3d_compile *c, + nir_intrinsic_instr *instr) { - /* XXX perf: Use stvpmv with uniform non-constant offsets and - * stvpmd with non-uniform offsets and enable - * PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR. - */ - if (c->s->info.stage == MESA_SHADER_FRAGMENT) { - unsigned offset = ((nir_intrinsic_base(instr) + - nir_src_as_uint(instr->src[1])) * 4 + - nir_intrinsic_component(instr)); - for (int i = 0; i < instr->num_components; i++) { - c->outputs[offset + i] = - vir_MOV(c, ntq_get_src(c, instr->src[0], i)); - } - } else { - assert(instr->num_components == 1); + assert(instr->intrinsic == nir_intrinsic_store_tlb_sample_color_v3d); + + unsigned rt = nir_src_as_uint(instr->src[1]); + assert(rt < V3D_MAX_DRAW_BUFFERS); - vir_VPM_WRITE(c, - ntq_get_src(c, instr->src[0], 0), - nir_intrinsic_base(instr)); + unsigned sample_idx = nir_intrinsic_base(instr); + assert(sample_idx < V3D_MAX_SAMPLES); + + unsigned offset = (rt * V3D_MAX_SAMPLES + sample_idx) * 4; + for (int i = 0; i < instr->num_components; i++) { + c->sample_colors[offset + i] = + vir_MOV(c, ntq_get_src(c, instr->src[0], i)); + } +} + +static void +ntq_emit_color_write(struct v3d_compile *c, + nir_intrinsic_instr *instr) +{ + unsigned offset = (nir_intrinsic_base(instr) + + nir_src_as_uint(instr->src[1])) * 4 + + nir_intrinsic_component(instr); + for (int i = 0; i < instr->num_components; i++) { + c->outputs[offset + i] = + vir_MOV(c, ntq_get_src(c, instr->src[0], i)); } } @@ -2006,8 +2014,24 @@ ntq_emit_intrinsic(struct v3d_compile *c, nir_intrinsic_instr *instr) ntq_emit_load_input(c, instr); break; - case nir_intrinsic_store_output: - ntq_emit_store_output(c, instr); + case nir_intrinsic_store_tlb_sample_color_v3d: + ntq_emit_per_sample_color_write(c, instr); + break; + + case nir_intrinsic_store_output: + /* XXX perf: Use stvpmv with uniform non-constant offsets and + * stvpmd with non-uniform offsets and enable + * PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR. + */ + if (c->s->info.stage == MESA_SHADER_FRAGMENT) { + ntq_emit_color_write(c, instr); + } else { + assert(instr->num_components == 1); + + vir_VPM_WRITE(c, + ntq_get_src(c, instr->src[0], 0), + nir_intrinsic_base(instr)); + } break; case nir_intrinsic_image_deref_size: |