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authorChris Wilson <[email protected]>2010-12-21 11:55:11 +0000
committerChris Wilson <[email protected]>2010-12-21 11:58:35 +0000
commit8b9570e685f010745e2dfb1bff00d555e2e5f6ba (patch)
tree40840144d86803f1f4a72bb00e1ea1726556a9d1
parentc1f0f90a976c62546efed34ecbec50b25d0f6aa7 (diff)
intel: Check for unsupported texture when finishing using as a render target
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=32541 Signed-off-by: Chris Wilson <[email protected]>
-rw-r--r--src/mesa/drivers/dri/intel/intel_fbo.c3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/mesa/drivers/dri/intel/intel_fbo.c b/src/mesa/drivers/dri/intel/intel_fbo.c
index f6fe7b17536..c3f528c2ae5 100644
--- a/src/mesa/drivers/dri/intel/intel_fbo.c
+++ b/src/mesa/drivers/dri/intel/intel_fbo.c
@@ -547,7 +547,8 @@ intel_finish_render_texture(struct gl_context * ctx,
_glthread_GetID(), att->Texture->Name);
/* Flag that this image may now be validated into the object's miptree. */
- intel_image->used_as_render_target = GL_FALSE;
+ if (intel_image)
+ intel_image->used_as_render_target = GL_FALSE;
/* Since we've (probably) rendered to the texture and will (likely) use
* it in the texture domain later on in this batchbuffer, flush the