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authorBrian Paul <[email protected]>2015-09-30 08:21:02 -0600
committerBrian Paul <[email protected]>2015-10-01 07:45:42 -0600
commit85ea1256207e9812fad1f3142fa20e561427fe8e (patch)
treef05f11a1abe22d2e3978db0644b9a77fe1d70ecd
parent1a22550725d37923d1304654d9156362bdd43ec5 (diff)
mesa: clean up #includes in pipelineobj.c
Reviewed-by: Tapani Pälli <[email protected]>
-rw-r--r--src/mesa/main/pipelineobj.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/mesa/main/pipelineobj.c b/src/mesa/main/pipelineobj.c
index c2e1d29ad80..51ee10ff858 100644
--- a/src/mesa/main/pipelineobj.c
+++ b/src/mesa/main/pipelineobj.c
@@ -31,6 +31,7 @@
* GL_ARB_separate_shader_objects extension.
*/
+#include <stdbool.h>
#include "main/glheader.h"
#include "main/context.h"
#include "main/dispatch.h"
@@ -42,12 +43,11 @@
#include "main/shaderobj.h"
#include "main/transformfeedback.h"
#include "main/uniforms.h"
+#include "glsl/glsl_parser_extras.h"
+#include "glsl/ir_uniform.h"
#include "program/program.h"
#include "program/prog_parameter.h"
#include "util/ralloc.h"
-#include <stdbool.h>
-#include "../glsl/glsl_parser_extras.h"
-#include "../glsl/ir_uniform.h"
/**
* Delete a pipeline object.