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authorBrian Paul <[email protected]>2003-05-30 22:30:31 +0000
committerBrian Paul <[email protected]>2003-05-30 22:30:31 +0000
commit80f669b9b0874d7a11fd843be9c986c08eae288e (patch)
tree056eabfce1d509838cb7fd5ef6c9c0deea7a6429
parent882caa18c6c551cbe60f205795b00a6a5361a986 (diff)
added GL_NV_light_max_exponent
-rw-r--r--docs/VERSIONS4
1 files changed, 3 insertions, 1 deletions
diff --git a/docs/VERSIONS b/docs/VERSIONS
index 146f74f90b6..b9d7ac2386b 100644
--- a/docs/VERSIONS
+++ b/docs/VERSIONS
@@ -1,4 +1,4 @@
-$Id: VERSIONS,v 1.125 2003/05/02 15:05:02 brianp Exp $
+$Id: VERSIONS,v 1.126 2003/05/30 22:30:31 brianp Exp $
Mesa Version History
@@ -1124,9 +1124,11 @@ Mesa Version History
- GL_ATI_texture_env_combine3 extension (Ian Romanick)
- GL_SGI_texture_color_table extension (Eric Plante)
- GL_NV_fragment_program extension
+ - GL_NV_light_max_exponent
- new X86 feature detection code (Petr Sebor)
- less memory used for display lists and vertex buffers
- demo of per-pixel lighting with a fragment program (demos/fplight.c)
+ - new version (18) of glext.h header
Bug fixes:
- really enable OpenGL 1.4 features in DOS driver.
- fixed issues in glDrawPixels and glCopyPixels for very wide images