diff options
author | Tapani Pälli <[email protected]> | 2015-08-20 10:25:59 +0300 |
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committer | Tapani Pälli <[email protected]> | 2015-08-21 11:22:28 +0300 |
commit | 7eda897bf05dc572dbe83f3a1075b773b0c65708 (patch) | |
tree | 97918620b899c9c7c1570e7fbe28402e7979a622 | |
parent | 8cae9f2fda37b9868ea973a665e1acc115172b45 (diff) |
mesa: update fbo state in glTexStorage
We have to re-validate FBOs rendering to the texture like is done
with TexImage and CopyTexImage.
Signed-off-by: Tapani Pälli <[email protected]>
Reviewed-by: Anuj Phogat <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=91673
Cc: "10.6" <[email protected]>
-rw-r--r-- | src/mesa/main/texstorage.c | 15 |
1 files changed, 15 insertions, 0 deletions
diff --git a/src/mesa/main/texstorage.c b/src/mesa/main/texstorage.c index db2b63d8ac2..51f49b33fcf 100644 --- a/src/mesa/main/texstorage.c +++ b/src/mesa/main/texstorage.c @@ -189,6 +189,20 @@ clear_texture_fields(struct gl_context *ctx, } +/** + * Update/re-validate framebuffer object. + */ +static void +update_fbo_texture(struct gl_context *ctx, struct gl_texture_object *texObj) +{ + const unsigned numFaces = _mesa_num_tex_faces(texObj->Target); + for (int level = 0; level < ARRAY_SIZE(texObj->Image[0]); level++) { + for (unsigned face = 0; face < numFaces; face++) + _mesa_update_fbo_texture(ctx, texObj, face, level); + } +} + + GLboolean _mesa_is_legal_tex_storage_format(struct gl_context *ctx, GLenum internalformat) { @@ -446,6 +460,7 @@ _mesa_texture_storage(struct gl_context *ctx, GLuint dims, _mesa_set_texture_view_state(ctx, texObj, target, levels); + update_fbo_texture(ctx, texObj); } } |