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authorTapani Pälli <[email protected]>2015-08-20 10:25:59 +0300
committerTapani Pälli <[email protected]>2015-08-21 11:22:28 +0300
commit7eda897bf05dc572dbe83f3a1075b773b0c65708 (patch)
tree97918620b899c9c7c1570e7fbe28402e7979a622
parent8cae9f2fda37b9868ea973a665e1acc115172b45 (diff)
mesa: update fbo state in glTexStorage
We have to re-validate FBOs rendering to the texture like is done with TexImage and CopyTexImage. Signed-off-by: Tapani Pälli <[email protected]> Reviewed-by: Anuj Phogat <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=91673 Cc: "10.6" <[email protected]>
-rw-r--r--src/mesa/main/texstorage.c15
1 files changed, 15 insertions, 0 deletions
diff --git a/src/mesa/main/texstorage.c b/src/mesa/main/texstorage.c
index db2b63d8ac2..51f49b33fcf 100644
--- a/src/mesa/main/texstorage.c
+++ b/src/mesa/main/texstorage.c
@@ -189,6 +189,20 @@ clear_texture_fields(struct gl_context *ctx,
}
+/**
+ * Update/re-validate framebuffer object.
+ */
+static void
+update_fbo_texture(struct gl_context *ctx, struct gl_texture_object *texObj)
+{
+ const unsigned numFaces = _mesa_num_tex_faces(texObj->Target);
+ for (int level = 0; level < ARRAY_SIZE(texObj->Image[0]); level++) {
+ for (unsigned face = 0; face < numFaces; face++)
+ _mesa_update_fbo_texture(ctx, texObj, face, level);
+ }
+}
+
+
GLboolean
_mesa_is_legal_tex_storage_format(struct gl_context *ctx, GLenum internalformat)
{
@@ -446,6 +460,7 @@ _mesa_texture_storage(struct gl_context *ctx, GLuint dims,
_mesa_set_texture_view_state(ctx, texObj, target, levels);
+ update_fbo_texture(ctx, texObj);
}
}