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authorMiklós Máté <[email protected]>2017-12-02 23:35:22 +0100
committerMarek Olšák <[email protected]>2017-12-25 14:32:23 +0100
commit7df48c48f9c50ebb96bad563fc119382b7fc1e78 (patch)
treeea031778dcb381f6bd1c212d62b1f651840fb012
parenta64d6fb7308e0ce79e0f1b8e9b7cda6403be1eb6 (diff)
tnl: fix not having texture coords in ATI_fs in swrast
ATI_fs in swrast only had access to texture coordinates if there was a valid texture bound and texturing was enabled. Piglit: spec/ati_fragment_shader/render-sources and render-notexture Signed-off-by: Miklós Máté <[email protected]>
-rw-r--r--src/mesa/tnl/t_context.c3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/mesa/tnl/t_context.c b/src/mesa/tnl/t_context.c
index ec18fa01b2e..bb5d9fc07b9 100644
--- a/src/mesa/tnl/t_context.c
+++ b/src/mesa/tnl/t_context.c
@@ -157,7 +157,8 @@ _tnl_InvalidateState( struct gl_context *ctx, GLuint new_state )
for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) {
if (ctx->Texture._EnabledCoordUnits & (1 << i) ||
- (fp && fp->info.inputs_read & VARYING_BIT_TEX(i))) {
+ (fp && fp->info.inputs_read & VARYING_BIT_TEX(i)) ||
+ _mesa_ati_fragment_shader_enabled(ctx)) {
tnl->render_inputs_bitset |= BITFIELD64_BIT(_TNL_ATTRIB_TEX(i));
}
}