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authorCorbin Simpson <[email protected]>2009-03-30 16:58:20 -0700
committerCorbin Simpson <[email protected]>2009-03-30 16:58:20 -0700
commit70de577b14e9b0efab7a749203d50dc19540472d (patch)
tree0bc0b54fc43f43de23a7203da5b93d831b2fdd17
parent70d39c70536079eb51298086c559e4b40e6ffc03 (diff)
r300-gallium: Properly redo shaders when constant buffer changes size.
-rw-r--r--src/gallium/drivers/r300/r300_state.c7
1 files changed, 7 insertions, 0 deletions
diff --git a/src/gallium/drivers/r300/r300_state.c b/src/gallium/drivers/r300/r300_state.c
index 8c38f7c706e..c9a20c9e8ac 100644
--- a/src/gallium/drivers/r300/r300_state.c
+++ b/src/gallium/drivers/r300/r300_state.c
@@ -132,6 +132,7 @@ static void
const struct pipe_constant_buffer* buffer)
{
struct r300_context* r300 = r300_context(pipe);
+ int i = r300->shader_constants[shader].user_count;
/* This entire chunk of code seems ever-so-slightly baked.
* It's as if I've got pipe_buffer* matryoshkas... */
@@ -149,6 +150,12 @@ static void
}
r300->dirty_state |= R300_NEW_CONSTANTS;
+
+ /* If the number of constants have changed, invalidate the shader. */
+ if (r300->shader_constants[shader].user_count != i) {
+ r300->fs->translated = FALSE;
+ r300_translate_fragment_shader(r300, r300->fs);
+ }
}
/* Create a new depth, stencil, and alpha state based on the CSO dsa state.