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authorEric Anholt <[email protected]>2018-12-14 16:53:18 -0800
committerJason Ekstrand <[email protected]>2018-12-17 20:02:22 +0000
commit708d8f4d0a557f509435e05696a4096a2900d748 (patch)
tree2f167bbe8dcca3b88cc2eff0fbd996f5ef0e10b4
parent00e2cbc049985c0f17511d28495e119f2718abc6 (diff)
nir: Fix clamping of uints for image store lowering.
I botched some copy-and-paste and clamped to signed int max instead of uint max. Fixes KHR-GL46.shader_image_load_store.multiple-uniforms on skl. Fixes: d3e046e76c06 ("nir: Pull some of intel's image load/store format conversion to nir_format.h") Reviewed-by: Jason Ekstrand <[email protected]>
-rw-r--r--src/compiler/nir/nir_format_convert.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/compiler/nir/nir_format_convert.h b/src/compiler/nir/nir_format_convert.h
index 9c8d0d21e0a..c5d69ba5a37 100644
--- a/src/compiler/nir/nir_format_convert.h
+++ b/src/compiler/nir/nir_format_convert.h
@@ -307,7 +307,7 @@ nir_format_clamp_uint(nir_builder *b, nir_ssa_def *f, const unsigned *bits)
nir_const_value max;
for (unsigned i = 0; i < f->num_components; i++) {
assert(bits[i] < 32);
- max.i32[i] = (1 << (bits[i] - 1)) - 1;
+ max.u32[i] = (1 << bits[i]) - 1;
}
return nir_umin(b, f, nir_build_imm(b, f->num_components, 32, max));
}