diff options
author | Emil Velikov <[email protected]> | 2017-01-26 13:18:41 +0000 |
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committer | Emil Velikov <[email protected]> | 2017-01-27 17:56:57 +0000 |
commit | 6a5850b04a86c2287112047c6cad500136d18df5 (patch) | |
tree | 816cd09e48698796922088d80b9d9ec6ba14f8dc | |
parent | 01874d52783f043497b223934d73e8cb48ca0627 (diff) |
mesa: move variable declaration to where its used
The variable replacement was unused when building w/o
ENABLE_SHADER_CACHE. Since we can mix variable declarations and code,
move it to where its used.
Fixes: 9f8dc3bf03e "utils: build sha1/disk cache only with
Android/Autoconf"
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
-rw-r--r-- | src/mesa/main/shaderapi.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c index 3313fa215b3..272aa5153cb 100644 --- a/src/mesa/main/shaderapi.c +++ b/src/mesa/main/shaderapi.c @@ -1768,8 +1768,6 @@ _mesa_ShaderSource(GLuint shaderObj, GLsizei count, GLcharARB *source; struct gl_shader *sh; - GLcharARB *replacement; - sh = _mesa_lookup_shader_err(ctx, shaderObj, "glShaderSourceARB"); if (!sh) return; @@ -1826,6 +1824,8 @@ _mesa_ShaderSource(GLuint shaderObj, GLsizei count, source[totalLength - 2] = '\0'; #ifdef ENABLE_SHADER_CACHE + GLcharARB *replacement; + /* Dump original shader source to MESA_SHADER_DUMP_PATH and replace * if corresponding entry found from MESA_SHADER_READ_PATH. */ |