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authorBrian Paul <[email protected]>2011-11-03 19:56:51 -0600
committerBrian Paul <[email protected]>2011-11-07 14:25:47 -0700
commit68c3d21b6857ec39f0849867355b736191823479 (patch)
tree305b1e668c5146620789d85d36be0f2a22694e67
parentb64dc2a275714ae67c735298d8104ff292c60edf (diff)
mesa: check for immutable texture in _mesa_test_texobj_completeness()
One of the points of GL_ARB_texture_storage is to make it impossible to have malformed mipmap stacks. If we know the texture object is immutable, we can skip a bunch of size checking.
-rw-r--r--src/mesa/main/texobj.c13
1 files changed, 9 insertions, 4 deletions
diff --git a/src/mesa/main/texobj.c b/src/mesa/main/texobj.c
index e2f0dc8b643..17c78ce3e63 100644
--- a/src/mesa/main/texobj.c
+++ b/src/mesa/main/texobj.c
@@ -415,10 +415,6 @@ incomplete(struct gl_texture_object *t, const char *fmt, ...)
* The gl_texture_object::Complete flag will be set to GL_TRUE or GL_FALSE
* accordingly.
*
- * XXX TODO: For immutable textures (GL_ARB_texture_storage) we can skip
- * many of the checks below since we know the mipmap images will have
- * consistent sizes.
- *
* \param ctx GL context.
* \param t texture object.
*
@@ -504,6 +500,15 @@ _mesa_test_texobj_completeness( const struct gl_context *ctx,
/* Compute _MaxLambda = q - b (see the 1.2 spec) used during mipmapping */
t->_MaxLambda = (GLfloat) (t->_MaxLevel - t->BaseLevel);
+ if (t->Immutable) {
+ /* This texture object was created with glTexStorage1/2/3D() so we
+ * know that all the mipmap levels are the right size and all cube
+ * map faces are the same size.
+ * We don't need to do any of the additional checks below.
+ */
+ return;
+ }
+
if (t->Target == GL_TEXTURE_CUBE_MAP_ARB) {
/* make sure that all six cube map level 0 images are the same size */
const GLuint w = t->Image[0][baseLevel]->Width2;