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authorDave Airlie <[email protected]>2010-11-22 08:12:57 +1000
committerDave Airlie <[email protected]>2011-09-06 10:16:32 +0100
commit667351bc5f07a149234e7f3a0b7c1139624d3de0 (patch)
treeb1fe0f24e1ec83e5c2a583a53baeefc8a623d179
parent2b3da6b01e5b1fe7b4dfad96370a3dc2d3c248ba (diff)
mesa: add initial API changes for ARB_vertex_type_2_10_10_10_rev.
add new APIs to the internal mesa driver interface + set funcs in vtxfmt.c Signed-off-by: Dave Airlie <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
-rw-r--r--src/mesa/main/dd.h64
-rw-r--r--src/mesa/main/vtxfmt.c47
2 files changed, 111 insertions, 0 deletions
diff --git a/src/mesa/main/dd.h b/src/mesa/main/dd.h
index d918b1e311d..b9305addc56 100644
--- a/src/mesa/main/dd.h
+++ b/src/mesa/main/dd.h
@@ -1112,6 +1112,70 @@ typedef struct {
void (GLAPIENTRYP VertexAttribI3uiv)( GLuint index, const GLuint *v);
void (GLAPIENTRYP VertexAttribI4uiv)( GLuint index, const GLuint *v);
+ /* GL_ARB_vertex_type_10_10_10_2_rev / GL3.3 */
+ void (GLAPIENTRYP VertexP2ui)( GLenum type, GLuint value );
+ void (GLAPIENTRYP VertexP2uiv)( GLenum type, const GLuint *value);
+
+ void (GLAPIENTRYP VertexP3ui)( GLenum type, GLuint value );
+ void (GLAPIENTRYP VertexP3uiv)( GLenum type, const GLuint *value);
+
+ void (GLAPIENTRYP VertexP4ui)( GLenum type, GLuint value );
+ void (GLAPIENTRYP VertexP4uiv)( GLenum type, const GLuint *value);
+
+ void (GLAPIENTRYP TexCoordP1ui)( GLenum type, GLuint coords );
+ void (GLAPIENTRYP TexCoordP1uiv)( GLenum type, const GLuint *coords );
+
+ void (GLAPIENTRYP TexCoordP2ui)( GLenum type, GLuint coords );
+ void (GLAPIENTRYP TexCoordP2uiv)( GLenum type, const GLuint *coords );
+
+ void (GLAPIENTRYP TexCoordP3ui)( GLenum type, GLuint coords );
+ void (GLAPIENTRYP TexCoordP3uiv)( GLenum type, const GLuint *coords );
+
+ void (GLAPIENTRYP TexCoordP4ui)( GLenum type, GLuint coords );
+ void (GLAPIENTRYP TexCoordP4uiv)( GLenum type, const GLuint *coords );
+
+ void (GLAPIENTRYP MultiTexCoordP1ui)( GLenum texture, GLenum type, GLuint coords );
+ void (GLAPIENTRYP MultiTexCoordP1uiv)( GLenum texture, GLenum type, const GLuint *coords );
+ void (GLAPIENTRYP MultiTexCoordP2ui)( GLenum texture, GLenum type, GLuint coords );
+ void (GLAPIENTRYP MultiTexCoordP2uiv)( GLenum texture, GLenum type, const GLuint *coords );
+ void (GLAPIENTRYP MultiTexCoordP3ui)( GLenum texture, GLenum type, GLuint coords );
+ void (GLAPIENTRYP MultiTexCoordP3uiv)( GLenum texture, GLenum type, const GLuint *coords );
+ void (GLAPIENTRYP MultiTexCoordP4ui)( GLenum texture, GLenum type, GLuint coords );
+ void (GLAPIENTRYP MultiTexCoordP4uiv)( GLenum texture, GLenum type, const GLuint *coords );
+
+ void (GLAPIENTRYP NormalP3ui)( GLenum type, GLuint coords );
+ void (GLAPIENTRYP NormalP3uiv)( GLenum type, const GLuint *coords );
+
+ void (GLAPIENTRYP ColorP3ui)( GLenum type, GLuint color );
+ void (GLAPIENTRYP ColorP3uiv)( GLenum type, const GLuint *color );
+
+ void (GLAPIENTRYP ColorP4ui)( GLenum type, GLuint color );
+ void (GLAPIENTRYP ColorP4uiv)( GLenum type, const GLuint *color );
+
+ void (GLAPIENTRYP SecondaryColorP3ui)( GLenum type, GLuint color );
+ void (GLAPIENTRYP SecondaryColorP3uiv)( GLenum type, const GLuint *color );
+
+ void (GLAPIENTRYP VertexAttribP1ui)( GLuint index, GLenum type,
+ GLboolean normalized, GLuint value);
+ void (GLAPIENTRYP VertexAttribP2ui)( GLuint index, GLenum type,
+ GLboolean normalized, GLuint value);
+ void (GLAPIENTRYP VertexAttribP3ui)( GLuint index, GLenum type,
+ GLboolean normalized, GLuint value);
+ void (GLAPIENTRYP VertexAttribP4ui)( GLuint index, GLenum type,
+ GLboolean normalized, GLuint value);
+ void (GLAPIENTRYP VertexAttribP1uiv)( GLuint index, GLenum type,
+ GLboolean normalized,
+ const GLuint *value);
+ void (GLAPIENTRYP VertexAttribP2uiv)( GLuint index, GLenum type,
+ GLboolean normalized,
+ const GLuint *value);
+ void (GLAPIENTRYP VertexAttribP3uiv)( GLuint index, GLenum type,
+ GLboolean normalized,
+ const GLuint *value);
+ void (GLAPIENTRYP VertexAttribP4uiv)( GLuint index, GLenum type,
+ GLboolean normalized,
+ const GLuint *value);
+
/*@}*/
void (GLAPIENTRYP Rectf)( GLfloat, GLfloat, GLfloat, GLfloat );
diff --git a/src/mesa/main/vtxfmt.c b/src/mesa/main/vtxfmt.c
index d0941477d61..03735d779b8 100644
--- a/src/mesa/main/vtxfmt.c
+++ b/src/mesa/main/vtxfmt.c
@@ -144,6 +144,53 @@ install_vtxfmt( struct _glapi_table *tab, const GLvertexformat *vfmt )
SET_VertexAttribI2uivEXT(tab, vfmt->VertexAttribI2uiv);
SET_VertexAttribI3uivEXT(tab, vfmt->VertexAttribI3uiv);
SET_VertexAttribI4uivEXT(tab, vfmt->VertexAttribI4uiv);
+
+ /* GL_ARB_vertex_type_10_10_10_2_rev / GL 3.3 */
+ SET_VertexP2ui(tab, vfmt->VertexP2ui);
+ SET_VertexP2uiv(tab, vfmt->VertexP2uiv);
+ SET_VertexP3ui(tab, vfmt->VertexP3ui);
+ SET_VertexP3uiv(tab, vfmt->VertexP3uiv);
+ SET_VertexP4ui(tab, vfmt->VertexP4ui);
+ SET_VertexP4uiv(tab, vfmt->VertexP4uiv);
+
+ SET_TexCoordP1ui(tab, vfmt->TexCoordP1ui);
+ SET_TexCoordP1uiv(tab, vfmt->TexCoordP1uiv);
+ SET_TexCoordP2ui(tab, vfmt->TexCoordP2ui);
+ SET_TexCoordP2uiv(tab, vfmt->TexCoordP2uiv);
+ SET_TexCoordP3ui(tab, vfmt->TexCoordP3ui);
+ SET_TexCoordP3uiv(tab, vfmt->TexCoordP3uiv);
+ SET_TexCoordP4ui(tab, vfmt->TexCoordP4ui);
+ SET_TexCoordP4uiv(tab, vfmt->TexCoordP4uiv);
+
+ SET_MultiTexCoordP1ui(tab, vfmt->MultiTexCoordP1ui);
+ SET_MultiTexCoordP2ui(tab, vfmt->MultiTexCoordP2ui);
+ SET_MultiTexCoordP3ui(tab, vfmt->MultiTexCoordP3ui);
+ SET_MultiTexCoordP4ui(tab, vfmt->MultiTexCoordP4ui);
+ SET_MultiTexCoordP1uiv(tab, vfmt->MultiTexCoordP1uiv);
+ SET_MultiTexCoordP2uiv(tab, vfmt->MultiTexCoordP2uiv);
+ SET_MultiTexCoordP3uiv(tab, vfmt->MultiTexCoordP3uiv);
+ SET_MultiTexCoordP4uiv(tab, vfmt->MultiTexCoordP4uiv);
+
+ SET_NormalP3ui(tab, vfmt->NormalP3ui);
+ SET_NormalP3uiv(tab, vfmt->NormalP3uiv);
+
+ SET_ColorP3ui(tab, vfmt->ColorP3ui);
+ SET_ColorP4ui(tab, vfmt->ColorP4ui);
+ SET_ColorP3uiv(tab, vfmt->ColorP3uiv);
+ SET_ColorP4uiv(tab, vfmt->ColorP4uiv);
+
+ SET_SecondaryColorP3ui(tab, vfmt->SecondaryColorP3ui);
+ SET_SecondaryColorP3uiv(tab, vfmt->SecondaryColorP3uiv);
+
+ SET_VertexAttribP1ui(tab, vfmt->VertexAttribP1ui);
+ SET_VertexAttribP2ui(tab, vfmt->VertexAttribP2ui);
+ SET_VertexAttribP3ui(tab, vfmt->VertexAttribP3ui);
+ SET_VertexAttribP4ui(tab, vfmt->VertexAttribP4ui);
+
+ SET_VertexAttribP1uiv(tab, vfmt->VertexAttribP1uiv);
+ SET_VertexAttribP2uiv(tab, vfmt->VertexAttribP2uiv);
+ SET_VertexAttribP3uiv(tab, vfmt->VertexAttribP3uiv);
+ SET_VertexAttribP4uiv(tab, vfmt->VertexAttribP4uiv);
}