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authorTimothy Arceri <[email protected]>2016-11-07 14:43:48 +1100
committerTimothy Arceri <[email protected]>2016-11-19 15:45:46 +1100
commit65cd0a0d7f411eefac81408ebf7b704ccd1c9bf7 (patch)
treef53070bc0cb2e26248eeab49dbf2191c3f841ba8
parent0c85d2fea406df033c27201ba5e7257874a67a9a (diff)
mesa: create new gl_shader_program_data struct
This will be used to share data between gl_program and gl_shader_program allowing for greater code simplification as we can remove a number of awkward uses of gl_shader_program. Reviewed-by: Emil Velikov <[email protected]>
-rw-r--r--src/mesa/main/mtypes.h25
-rw-r--r--src/mesa/main/shaderobj.c39
-rw-r--r--src/mesa/main/shaderobj.h5
3 files changed, 69 insertions, 0 deletions
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index 440bbb4b762..aa4d1d5e8f0 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -2625,6 +2625,31 @@ struct gl_program_resource
};
/**
+ * A data structure to be shared by gl_shader_program and gl_program.
+ */
+struct gl_shader_program_data
+{
+ GLint RefCount; /**< Reference count */
+
+ unsigned NumUniformStorage;
+ unsigned NumHiddenUniforms;
+ struct gl_uniform_storage *UniformStorage;
+
+ unsigned NumUniformBlocks;
+ struct gl_uniform_block *UniformBlocks;
+
+ unsigned NumShaderStorageBlocks;
+ struct gl_uniform_block *ShaderStorageBlocks;
+
+ struct gl_active_atomic_buffer *AtomicBuffers;
+ unsigned NumAtomicBuffers;
+
+ GLboolean LinkStatus; /**< GL_LINK_STATUS */
+ GLboolean Validated;
+ GLchar *InfoLog;
+};
+
+/**
* A GLSL program object.
* Basically a linked collection of vertex and fragment shaders.
*/
diff --git a/src/mesa/main/shaderobj.c b/src/mesa/main/shaderobj.c
index 8fd574e5121..fe0b45f57e8 100644
--- a/src/mesa/main/shaderobj.c
+++ b/src/mesa/main/shaderobj.c
@@ -41,6 +41,7 @@
#include "program/prog_parameter.h"
#include "util/ralloc.h"
#include "util/string_to_uint_map.h"
+#include "util/u_atomic.h"
/**********************************************************************/
/*** Shader object functions ***/
@@ -208,6 +209,33 @@ _mesa_lookup_shader_err(struct gl_context *ctx, GLuint name, const char *caller)
/**********************************************************************/
+void
+_mesa_reference_shader_program_data(struct gl_context *ctx,
+ struct gl_shader_program_data **ptr,
+ struct gl_shader_program_data *data)
+{
+ if (*ptr == data)
+ return;
+
+ if (*ptr) {
+ struct gl_shader_program_data *oldData = *ptr;
+
+ assert(oldData->RefCount > 0);
+
+ if (p_atomic_dec_zero(&oldData->RefCount)) {
+ assert(ctx);
+ ralloc_free(oldData);
+ }
+
+ *ptr = NULL;
+ }
+
+ if (data)
+ p_atomic_inc(&data->RefCount);
+
+ *ptr = data;
+}
+
/**
* Set ptr to point to shProg.
* If ptr is pointing to another object, decrement its refcount (and delete
@@ -249,6 +277,17 @@ _mesa_reference_shader_program_(struct gl_context *ctx,
}
}
+static struct gl_shader_program_data *
+create_shader_program_data()
+{
+ struct gl_shader_program_data *data;
+ data = rzalloc(NULL, struct gl_shader_program_data);
+ if (data)
+ data->RefCount = 1;
+
+ return data;
+}
+
static void
init_shader_program(struct gl_shader_program *prog)
{
diff --git a/src/mesa/main/shaderobj.h b/src/mesa/main/shaderobj.h
index 12497328f98..c5153d09ba4 100644
--- a/src/mesa/main/shaderobj.h
+++ b/src/mesa/main/shaderobj.h
@@ -66,6 +66,11 @@ _mesa_reference_shader_program_(struct gl_context *ctx,
struct gl_shader_program **ptr,
struct gl_shader_program *shProg);
+void
+_mesa_reference_shader_program_data(struct gl_context *ctx,
+ struct gl_shader_program_data **ptr,
+ struct gl_shader_program_data *data);
+
static inline void
_mesa_reference_shader_program(struct gl_context *ctx,
struct gl_shader_program **ptr,