diff options
author | Nicolai Hähnle <[email protected]> | 2017-05-15 11:10:13 +0200 |
---|---|---|
committer | Emil Velikov <[email protected]> | 2017-05-18 17:57:51 +0100 |
commit | 5c9b59de8bab451f5f4309f2b2f57680d4f603b2 (patch) | |
tree | 9bf164a438f8fcb4fbedc66394208eb3b82b2ced | |
parent | b7d7458b9ae963670aca1f7d8f4733a3c3a974e9 (diff) |
radeonsi: fix gl_PrimitiveIDIn in geometry shader when using tessellation
This builds on commit 0549ea15ec38 ("radeonsi: fix primitive ID in
fragment shader when using tessellation").
Fixes piglit
arb_tessellation_shader/execution/gs-primitiveid-instanced.shader_test
Cc: 17.1 <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
(cherry picked from commit f4dbe2efb77be366c52cdd134876a6b00bf324bd)
-rw-r--r-- | src/gallium/drivers/radeonsi/si_state_shaders.c | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/gallium/drivers/radeonsi/si_state_shaders.c b/src/gallium/drivers/radeonsi/si_state_shaders.c index 0c82deebfc9..f2413907047 100644 --- a/src/gallium/drivers/radeonsi/si_state_shaders.c +++ b/src/gallium/drivers/radeonsi/si_state_shaders.c @@ -1820,6 +1820,8 @@ static void si_update_tcs_tes_uses_prim_id(struct si_context *sctx) sctx->tes_shader.cso->info.uses_primid) || (sctx->tcs_shader.cso && sctx->tcs_shader.cso->info.uses_primid) || + (sctx->gs_shader.cso && + sctx->gs_shader.cso->info.uses_primid) || (sctx->ps_shader.cso && !sctx->gs_shader.cso && sctx->ps_shader.cso->info.uses_primid); } |