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authorJamey Sharp <[email protected]>2016-04-25 22:06:40 -0700
committerTimothy Arceri <[email protected]>2016-05-01 18:46:24 +1000
commit595d56cc866638f371626cc1d0137a6a54a7d0f8 (patch)
tree043dd5586c995ae132117d98880c54f156ee4b7b
parent9fa2e57a738d20a2b77ae0a5e9ad717b529321b4 (diff)
glShaderSource must not change compile status.
OpenGL 4.5 Core Profile section 7.1, in the documentation for CompileShader, says: "Changing the source code of a shader object with ShaderSource does not change its compile status or the compiled shader code." According to Karol Herbst, the game "Divinity: Original Sin - Enhanced Edition" depends on this odd quirk of the spec. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=93551 Signed-off-by: Jamey Sharp <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
-rw-r--r--src/mesa/main/shaderapi.c1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c
index b972f8e495c..8c1fba8b26f 100644
--- a/src/mesa/main/shaderapi.c
+++ b/src/mesa/main/shaderapi.c
@@ -949,7 +949,6 @@ shader_source(struct gl_shader *sh, const GLchar *source)
/* free old shader source string and install new one */
free((void *)sh->Source);
sh->Source = source;
- sh->CompileStatus = GL_FALSE;
#ifdef DEBUG
sh->SourceChecksum = _mesa_str_checksum(sh->Source);
#endif