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authorBrian <[email protected]>2008-01-01 15:17:30 -0700
committerBrian <[email protected]>2008-01-01 15:18:04 -0700
commit52659e3c238d961de1f25bed9254747f2f931547 (patch)
tree186be7f108b68a3d57dabf0895cf10c5d38baa7d
parent292bbd4a7250b96c4edadc2da5ebb7fc72b6159f (diff)
Clean-up, re-org some vertex/fragment shader state code.
-rw-r--r--src/mesa/pipe/softpipe/sp_context.h7
-rw-r--r--src/mesa/pipe/softpipe/sp_state.h12
-rw-r--r--src/mesa/pipe/softpipe/sp_state_derived.c2
-rw-r--r--src/mesa/pipe/softpipe/sp_state_fs.c35
4 files changed, 27 insertions, 29 deletions
diff --git a/src/mesa/pipe/softpipe/sp_context.h b/src/mesa/pipe/softpipe/sp_context.h
index 0b25e4c40b9..394baf01097 100644
--- a/src/mesa/pipe/softpipe/sp_context.h
+++ b/src/mesa/pipe/softpipe/sp_context.h
@@ -43,13 +43,10 @@ struct softpipe_winsys;
struct draw_context;
struct draw_stage;
struct softpipe_tile_cache;
+struct sp_fragment_shader_state;
+struct sp_vertex_shader_state;
-struct sp_vertex_shader_state {
- struct pipe_shader_state *state;
- void *draw_data;
-};
-
struct softpipe_context {
struct pipe_context pipe; /**< base class */
struct softpipe_winsys *winsys; /**< window system interface */
diff --git a/src/mesa/pipe/softpipe/sp_state.h b/src/mesa/pipe/softpipe/sp_state.h
index ed16228ea2d..c1f5555a862 100644
--- a/src/mesa/pipe/softpipe/sp_state.h
+++ b/src/mesa/pipe/softpipe/sp_state.h
@@ -60,9 +60,7 @@ struct gallivm_prog;
-/**
- * Softpipe fs state is derived from pipe_shader_state.
- */
+/** Subclass of pipe_shader_state */
struct sp_fragment_shader_state {
struct pipe_shader_state shader;
#if defined(__i386__) || defined(__386__)
@@ -74,6 +72,14 @@ struct sp_fragment_shader_state {
};
+/** Subclass of pipe_shader_state */
+struct sp_vertex_shader_state {
+ struct pipe_shader_state shader;
+ void *draw_data;
+};
+
+
+
void *
softpipe_create_blend_state(struct pipe_context *,
const struct pipe_blend_state *);
diff --git a/src/mesa/pipe/softpipe/sp_state_derived.c b/src/mesa/pipe/softpipe/sp_state_derived.c
index a5e766781f1..630ae3163fb 100644
--- a/src/mesa/pipe/softpipe/sp_state_derived.c
+++ b/src/mesa/pipe/softpipe/sp_state_derived.c
@@ -40,7 +40,7 @@
*/
static void calculate_vertex_layout( struct softpipe_context *softpipe )
{
- const struct pipe_shader_state *vs = softpipe->vs->state;
+ const struct pipe_shader_state *vs = &softpipe->vs->shader;
const struct pipe_shader_state *fs = &softpipe->fs->shader;
const enum interp_mode colorInterp
= softpipe->rasterizer->flatshade ? INTERP_CONSTANT : INTERP_LINEAR;
diff --git a/src/mesa/pipe/softpipe/sp_state_fs.c b/src/mesa/pipe/softpipe/sp_state_fs.c
index a360b4f02b0..f72a91485f5 100644
--- a/src/mesa/pipe/softpipe/sp_state_fs.c
+++ b/src/mesa/pipe/softpipe/sp_state_fs.c
@@ -42,18 +42,20 @@ void * softpipe_create_fs_state(struct pipe_context *pipe,
const struct pipe_shader_state *templ)
{
struct softpipe_context *softpipe = softpipe_context(pipe);
+ struct sp_fragment_shader_state *state;
/* Decide whether we'll be codegenerating this shader and if so do
* that now.
*/
- struct sp_fragment_shader_state *state = MALLOC( sizeof(struct sp_fragment_shader_state) );
+ state = CALLOC_STRUCT(sp_fragment_shader_state);
+ if (!state)
+ return NULL;
+
state->shader = *templ;
- if( softpipe->dump_fs ) {
- tgsi_dump(
- state->shader.tokens,
- 0 );
+ if (softpipe->dump_fs) {
+ tgsi_dump(state->shader.tokens, 0);
}
#if defined(__i386__) || defined(__386__)
@@ -75,6 +77,7 @@ void * softpipe_create_fs_state(struct pipe_context *pipe,
return state;
}
+
void softpipe_bind_fs_state(struct pipe_context *pipe, void *fs)
{
struct softpipe_context *softpipe = softpipe_context(pipe);
@@ -84,6 +87,7 @@ void softpipe_bind_fs_state(struct pipe_context *pipe, void *fs)
softpipe->dirty |= SP_NEW_FS;
}
+
void softpipe_delete_fs_state(struct pipe_context *pipe,
void *shader)
{
@@ -103,22 +107,16 @@ void * softpipe_create_vs_state(struct pipe_context *pipe,
struct softpipe_context *softpipe = softpipe_context(pipe);
struct sp_vertex_shader_state *state;
- state = MALLOC( sizeof(struct sp_vertex_shader_state) );
+ state = CALLOC_STRUCT(sp_vertex_shader_state);
if (state == NULL ) {
return NULL;
}
- state->state = MALLOC( sizeof(struct pipe_shader_state) );
- if (state->state == NULL) {
- FREE( state );
- return NULL;
- }
- memcpy( state->state, templ, sizeof(struct pipe_shader_state) );
+ state->shader = *templ;
state->draw_data = draw_create_vertex_shader(softpipe->draw,
- state->state);
+ &state->shader);
if (state->draw_data == NULL) {
- FREE( state->state );
FREE( state );
return NULL;
}
@@ -126,6 +124,7 @@ void * softpipe_create_vs_state(struct pipe_context *pipe,
return state;
}
+
void softpipe_bind_vs_state(struct pipe_context *pipe, void *vs)
{
struct softpipe_context *softpipe = softpipe_context(pipe);
@@ -137,8 +136,8 @@ void softpipe_bind_vs_state(struct pipe_context *pipe, void *vs)
softpipe->dirty |= SP_NEW_VS;
}
-void softpipe_delete_vs_state(struct pipe_context *pipe,
- void *vs)
+
+void softpipe_delete_vs_state(struct pipe_context *pipe, void *vs)
{
struct softpipe_context *softpipe = softpipe_context(pipe);
@@ -146,12 +145,10 @@ void softpipe_delete_vs_state(struct pipe_context *pipe,
(struct sp_vertex_shader_state *)vs;
draw_delete_vertex_shader(softpipe->draw, state->draw_data);
- FREE( state->state );
FREE( state );
}
-
void softpipe_set_constant_buffer(struct pipe_context *pipe,
uint shader, uint index,
const struct pipe_constant_buffer *buf)
@@ -170,5 +167,3 @@ void softpipe_set_constant_buffer(struct pipe_context *pipe,
softpipe->dirty |= SP_NEW_CONSTANTS;
}
-
-