diff options
author | Nicolai Hähnle <[email protected]> | 2016-01-21 16:03:17 -0500 |
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committer | Nicolai Hähnle <[email protected]> | 2016-02-09 10:01:32 -0500 |
commit | 452e51bf1ea6d6896f944192d40547f334f09676 (patch) | |
tree | b9f35ae78bbc3cff63adab2835bbca7ec095432c | |
parent | 83b4d701c082bb43dc710be9ec423171ea11e8d1 (diff) |
draw: use util_pstipple_create_fragment_shader
This reduces code duplication. It also adds support for drivers where the
fragment position is a system value.
Suggested-by: Jose Fonseca <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Jose Fonseca <[email protected]>
-rw-r--r-- | src/gallium/auxiliary/draw/draw_pipe_pstipple.c | 209 |
1 files changed, 12 insertions, 197 deletions
diff --git a/src/gallium/auxiliary/draw/draw_pipe_pstipple.c b/src/gallium/auxiliary/draw/draw_pipe_pstipple.c index cf52ca48b26..e468cc38910 100644 --- a/src/gallium/auxiliary/draw/draw_pipe_pstipple.c +++ b/src/gallium/auxiliary/draw/draw_pipe_pstipple.c @@ -43,10 +43,10 @@ #include "util/u_format.h" #include "util/u_math.h" #include "util/u_memory.h" +#include "util/u_pstipple.h" #include "util/u_sampler.h" #include "tgsi/tgsi_transform.h" -#include "tgsi/tgsi_dump.h" #include "draw_context.h" #include "draw_pipe.h" @@ -114,178 +114,6 @@ struct pstip_stage }; - -/** - * Subclass of tgsi_transform_context, used for transforming the - * user's fragment shader to add the extra texture sample and fragment kill - * instructions. - */ -struct pstip_transform_context { - struct tgsi_transform_context base; - uint tempsUsed; /**< bitmask */ - int wincoordInput; - int maxInput; - uint samplersUsed; /**< bitfield of samplers used */ - bool hasSview; - int freeSampler; /** an available sampler for the pstipple */ - int texTemp; /**< temp registers */ - int numImmed; -}; - - -/** - * TGSI declaration transform callback. - * Look for a free sampler, a free input attrib, and two free temp regs. - */ -static void -pstip_transform_decl(struct tgsi_transform_context *ctx, - struct tgsi_full_declaration *decl) -{ - struct pstip_transform_context *pctx = (struct pstip_transform_context *) ctx; - - if (decl->Declaration.File == TGSI_FILE_SAMPLER) { - uint i; - for (i = decl->Range.First; - i <= decl->Range.Last; i++) { - pctx->samplersUsed |= 1 << i; - } - } - else if (decl->Declaration.File == TGSI_FILE_SAMPLER_VIEW) { - pctx->hasSview = true; - } - else if (decl->Declaration.File == TGSI_FILE_INPUT) { - pctx->maxInput = MAX2(pctx->maxInput, (int) decl->Range.Last); - if (decl->Semantic.Name == TGSI_SEMANTIC_POSITION) - pctx->wincoordInput = (int) decl->Range.First; - } - else if (decl->Declaration.File == TGSI_FILE_TEMPORARY) { - uint i; - for (i = decl->Range.First; - i <= decl->Range.Last; i++) { - pctx->tempsUsed |= (1 << i); - } - } - - ctx->emit_declaration(ctx, decl); -} - - -/** - * TGSI immediate declaration transform callback. - * We're just counting the number of immediates here. - */ -static void -pstip_transform_immed(struct tgsi_transform_context *ctx, - struct tgsi_full_immediate *immed) -{ - struct pstip_transform_context *pctx = (struct pstip_transform_context *) ctx; - ctx->emit_immediate(ctx, immed); /* emit to output shader */ - pctx->numImmed++; -} - - -/** - * Find the lowest zero bit in the given word, or -1 if bitfield is all ones. - */ -static int -free_bit(uint bitfield) -{ - return ffs(~bitfield) - 1; -} - - -/** - * TGSI transform prolog callback. - */ -static void -pstip_transform_prolog(struct tgsi_transform_context *ctx) -{ - struct pstip_transform_context *pctx = (struct pstip_transform_context *) ctx; - uint i; - int wincoordInput; - - /* find free sampler */ - pctx->freeSampler = free_bit(pctx->samplersUsed); - if (pctx->freeSampler >= PIPE_MAX_SAMPLERS) - pctx->freeSampler = PIPE_MAX_SAMPLERS - 1; - - if (pctx->wincoordInput < 0) - wincoordInput = pctx->maxInput + 1; - else - wincoordInput = pctx->wincoordInput; - - /* find one free temp reg */ - for (i = 0; i < 32; i++) { - if ((pctx->tempsUsed & (1 << i)) == 0) { - /* found a free temp */ - if (pctx->texTemp < 0) - pctx->texTemp = i; - else - break; - } - } - assert(pctx->texTemp >= 0); - - if (pctx->wincoordInput < 0) { - /* declare new position input reg */ - tgsi_transform_input_decl(ctx, wincoordInput, - TGSI_SEMANTIC_POSITION, 1, - TGSI_INTERPOLATE_LINEAR); - } - - /* declare new sampler */ - tgsi_transform_sampler_decl(ctx, pctx->freeSampler); - - /* if the src shader has SVIEW decl's for each SAMP decl, we - * need to continue the trend and ensure there is a matching - * SVIEW for the new SAMP we just created - */ - if (pctx->hasSview) { - tgsi_transform_sampler_view_decl(ctx, - pctx->freeSampler, - TGSI_TEXTURE_2D, - TGSI_RETURN_TYPE_FLOAT); - } - - /* declare new temp regs */ - tgsi_transform_temp_decl(ctx, pctx->texTemp); - - /* emit immediate = {1/32, 1/32, 1, 1} - * The index/position of this immediate will be pctx->numImmed - */ - tgsi_transform_immediate_decl(ctx, 1.0/32.0, 1.0/32.0, 1.0, 1.0); - - /* - * Insert new MUL/TEX/KILL_IF instructions at start of program - * Take gl_FragCoord, divide by 32 (stipple size), sample the - * texture and kill fragment if needed. - * - * We'd like to use non-normalized texcoords to index into a RECT - * texture, but we can only use GL_REPEAT wrap mode with normalized - * texcoords. Darn. - */ - - /* MUL texTemp, INPUT[wincoord], 1/32; */ - tgsi_transform_op2_inst(ctx, TGSI_OPCODE_MUL, - TGSI_FILE_TEMPORARY, pctx->texTemp, - TGSI_WRITEMASK_XYZW, - TGSI_FILE_INPUT, wincoordInput, - TGSI_FILE_IMMEDIATE, pctx->numImmed); - - /* TEX texTemp, texTemp, sampler; */ - tgsi_transform_tex_2d_inst(ctx, - TGSI_FILE_TEMPORARY, pctx->texTemp, - TGSI_FILE_TEMPORARY, pctx->texTemp, - pctx->freeSampler); - - /* KILL_IF -texTemp.wwww; # if -texTemp < 0, KILL fragment */ - tgsi_transform_kill_inst(ctx, - TGSI_FILE_TEMPORARY, pctx->texTemp, - TGSI_SWIZZLE_W, TRUE); -} - - - /** * Generate the frag shader we'll use for doing polygon stipple. * This will be the user's shader prefixed with a TEX and KIL instruction. @@ -293,40 +121,27 @@ pstip_transform_prolog(struct tgsi_transform_context *ctx) static boolean generate_pstip_fs(struct pstip_stage *pstip) { + struct pipe_context *pipe = pstip->pipe; + struct pipe_screen *screen = pipe->screen; const struct pipe_shader_state *orig_fs = &pstip->fs->state; /*struct draw_context *draw = pstip->stage.draw;*/ struct pipe_shader_state pstip_fs; - struct pstip_transform_context transform; - const uint newLen = tgsi_num_tokens(orig_fs->tokens) + NUM_NEW_TOKENS; + enum tgsi_file_type wincoord_file; + + wincoord_file = screen->get_param(screen, PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL) ? + TGSI_FILE_SYSTEM_VALUE : TGSI_FILE_INPUT; pstip_fs = *orig_fs; /* copy to init */ - pstip_fs.tokens = tgsi_alloc_tokens(newLen); + pstip_fs.tokens = util_pstipple_create_fragment_shader(orig_fs->tokens, + &pstip->fs->sampler_unit, + 0, + wincoord_file); if (pstip_fs.tokens == NULL) return FALSE; - memset(&transform, 0, sizeof(transform)); - transform.wincoordInput = -1; - transform.maxInput = -1; - transform.texTemp = -1; - transform.base.prolog = pstip_transform_prolog; - transform.base.transform_declaration = pstip_transform_decl; - transform.base.transform_immediate = pstip_transform_immed; - - tgsi_transform_shader(orig_fs->tokens, - (struct tgsi_token *) pstip_fs.tokens, - newLen, &transform.base); - -#if 0 /* DEBUG */ - tgsi_dump(orig_fs->tokens, 0); - tgsi_dump(pstip_fs.tokens, 0); -#endif - - assert(pstip->fs); - - pstip->fs->sampler_unit = transform.freeSampler; assert(pstip->fs->sampler_unit < PIPE_MAX_SAMPLERS); - pstip->fs->pstip_fs = pstip->driver_create_fs_state(pstip->pipe, &pstip_fs); + pstip->fs->pstip_fs = pstip->driver_create_fs_state(pipe, &pstip_fs); FREE((void *)pstip_fs.tokens); |